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Pages that were not edited since the begin of history (literally); it's a listing of the oldest entries in the editlog.
2004-01-01
Door Key Level Pattern
22:35
dsl254-010-130
Refactoring. Simplifying keys&doors possibilities. Exporting MeaningfulChoices.
Fed Ex Mission Pattern
22:41
LionKimbro
This is DoorKeyLevelPattern, but with a SubStory pattern attached?
RemoveExploits
22:46
LionKimbro
"Degenerate Decks" in Magic.
2004-01-04
Jonathan Degann
21:22
Justin Love
FortuneCookies
21:46
Justin Love
Copied two from other pages
Alexander Pattern
22:13
Justin Love
Break The Rules And Patterns
22:18
Justin Love
Category Good Idea
22:24
Justin Love
FADT Pattern
22:25
Justin Love
Generative Sequence
22:26
Justin Love
Kreimeier Pattern
22:26
Justin Love
Noah Falstein
22:27
Justin Love
Perceivable Consequences
22:28
Justin Love
Christopher Alexander
22:38
Justin Love
Seed for new pages
2004-01-05
Structure Preserving Transformation
00:33
Justin Love
Properties Of Life
00:46
Justin Love
Simple As Possible
00:49
Justin Love
Formally SimpleIsGood, which never sounded right
Andrew Looney
00:53
Justin Love
Chess
00:54
Justin Love
Clear Short Term Goal
00:55
Justin Love
CompellingGoal
00:57
Justin Love
Evolution
00:59
Justin Love
Intention
01:00
Justin Love
Mechanics That Combine
01:01
Justin Love
Perceivable Events
01:03
Justin Love
Sequence For A 48-hour Game
01:04
Justin Love
Thought Fiddle Ratio
01:05
Justin Love
2004-01-06
Formal Abstract Design Tools
18:17
RonHale-Evans
WebGame
21:35
proxy2
2004-01-14
Brent Gulanowski
00:19
Brent Gulanowski
Re-phrasing my critque of the term "antipattern".
AntiPattern
00:25
Brent Gulanowski
A much better discussion of why "antipattern" is a poor term.
2004-01-15
Design Patterns
16:08
82-43-93-180
Unified Modeling Language
16:09
82-43-93-180
2004-01-28
ComputerRPG
00:33
CPE00e0292b21eb-CM014080217397