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Author of ["The Art of Computer Game Design"], and one of the longer standing members of the game design fields. His focus is very much on making the most of the computer medium, but many of his ideas are broadly applicable. An example would be discussions of decision spaces; i.e., MeaningfulChoices. A large quantity of his essays are available on his web page, [http://www.erasmatazz.com/] Related: ["Interactivity"] ---- CategoryPerson | CategoryResource
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