AntiPattern
= Game Design Antipatterns = It can't just be a flaw in a game to be an antipattern; it has to be something . . . it in their game on purpose. The format for an antipattern is the same as a pattern: Problem / "Solution" . . . / Consequences / Examples. For all of these antipatterns, we can cite good games that were guilty . . . if they did not follow the pattern. The term "antipattern" may be poorly chosen, if it is meant to . . . be meaningful. "Anti" means "opposite". An "antipattern", judging by examples, is not the opposite . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
AvoidRandomAdversity
In a sense, a special case of RandomReinforcementSchedule and PositiveReinforcement, as noted by ["Bruce . . . will engender. ---- CategoryGoodIdea | CategoryAntiPattern | CategoryNeedsWork . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
BreakTheRulesAndPatterns
= Break The Rules And Patterns = There are all kinds of ["Pattern"]s we could recognize in games, some . . . to him to violate that pattern. (Actually an AntiPattern) Second: if you want to ship a game on . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Brent 20Gulanowski
== Who Am I? == I am a student at Ryerson University, Toronto, studying Applied Computer Science. I have . . . at all, but the opposite of a saviour. An "antipattern", on the other hand, is still a pattern, . . . unlike coming up with a NewSpeak term like "antipattern". . . .
6K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ComputerControlledAllyAntipattern
= Computer Controlled Ally Antipattern = (We're really getting into the 'that's your opinion' territory . . . away the challenge of the game. ---- CategoryAntiPattern . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
HomePage
= Game Design Wiki = This site has been established to foster the collaborative development of the principles . . . patterns. * And what would patterns be without antipatterns? CategoryAntiPattern * See CategoryProduction . . .
3K - last updated 2011-09-04 20:20 UTC by RonHaleEvans
PunishmentAntipattern
= Punishment Antipattern = Problem: Player is able to finish the game too quickly, or they are not discovering . . . intentionally break the gameplay. ---- CategoryAntiPattern . . .
6K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
RealWorldTerrainAntipattern
= Real World Terrain Antipattern = Problem: We want to increase realism / immersion. Solution: Create . . . good idea to more and more people. ---- CategoryAntiPattern . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
SimulatingSimulationAntipattern
= Simulating Simulation AntiPattern = Problem: We want to make our games toyetic; that is, like toys. . . . capitalized words do not link?] ---- CategoryAntiPattern . . .
8K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
UndifferentiatedTerrainAntipattern
= Undifferentiated Terrain Antipattern = Problem: We want to simulate some event that takes place in . . . Commander. Examples of games that eschew this antipattern: Tony Hawk's Pro Skater, Descent. Also . . . see: TerrainMatters. ---- CategoryAntiPattern . . .
2K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
10 pages found.