AvoidRandomAdversity
In a sense, a special case of RandomReinforcementSchedule and PositiveReinforcement, as noted by ["Bruce . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
MaximizeFunMinimizeFrustration
In ["Game Design: SotS"], ["Bruce Shelly"] sums up his game design tips with this rule: "Work towards . . . and minimum player frustration (random events, [AvoidRandomAdversity] poor interface, bugs)." This . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
RandomReinforcementSchedule
One of several things ["Psychology"] has to teach us. In brief, a random reinforcement schedule maintains . . . both positive and negative reinforcement - AvoidRandomAdversity. ---- CategoryGoodIdea | CategoryNeedsWork . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
3 pages found.