BeginAtTheMiddle
This refers to how you design the game. The midgame is the largest part of the player experience. Develop . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Sequence 20For 20A 2048 2dhour 20Game
I participated in the 3rd ["Ludum Dare"] 48-hour game programming competition. As practice writing sequences, . . . oh, say electricity on a circuit board ;^) ) 1. BeginAtTheMiddle: you won't have time to develop a . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
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