BreakTheRulesAndPatterns
= Break The Rules And Patterns = There are all kinds of ["Pattern"]s we could recognize in games, some . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Originality
= Originality = Peter Drucker talks of two kinds of innovation strategies: "Being first with the most" . . . any game has an idea for making it better. (See BreakTheRulesAndPatterns.) The problem is this: Is . . .
3K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Surprise
An event or condition that is contrary to expectations and/or predictions. Even enjoyable things can . . . of something unexpected. You might need to BreakTheRulesAndPatterns once in a while. "behind every . . .
1K - last updated 2009-08-26 18:43 UTC by tuo.ict.usc.edu
3 pages found.