Avatar
One or more virtual subjects of the game world which the player controls, usually directly. The primary . . . in pieces of a board game. ''Does this apply to chess? Would you say that all the white pieces of a . . . chess game are the avatar for the person playing white, . . .
1K - last updated 2010-11-30 21:11 UTC by og-82.ict.usc.edu
BoardGame
A game, often played on some sort of board, which may include any number of cards, counters, or playing . . . think of as a (themed) board game. ---- Wiki:ChessBoardUserInterface discusses how changing the . . . colors and shapes of a chessboard can make it easier or more difficult to . . .
2K - last updated 2021-05-29 01:44 UTC by RonHaleEvans
CalculatedRisk
Excluding the last move of the game, if the effect of an action on the end of the game is known with . . . and therefore a reason to keep fighting. * ["Chess"] is a game of perfect information with no chance . . .
3K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Challenge
'''Challenge''' is adversity. It's the element of gaming pleasure that makes you frown. (Contrast ["Fun"].) . . . example, the complete information available in chess tends toward long periods of deep strategic thought. . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Chess
[http://www.uschess.org/beginners/letsplay.html Introduction to the rules of Chess.] Some possible reasons . . . for the long standing popularity of chess: * SimpleAsPossible - the rules (minus a few . . . MeaningfulChoices. * CompellingGoal - while chess has only the faintest veneer of military theme, . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ChessVariant-BlackGhost
Here is a chess riddle for you: Which piece belongs to only one player, possesses the most powerful transport . . . belongs to Ralph Betza's eponymously named chess variant. Its power derives from its ability to . . . teleport itself to any vacant space on the chess board on any given move. But it is weak because, . . . types of stalemates impossible. Where, on the chessboard, does the Black Ghost lie at the start of . . . Note that [http://www.ludism.org/gamedesign/ChessVariant_2fChessPawn "pawn"] is Latin for footsoldier. . . .
5K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ChessVariant-ButterflyElephant
Butterfly Elephant: moves like a king, captures diagonally. From [http://www.chessvariants.org/index/external.php?itemid=PiecePromotionGs . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ChessVariant-DancingElephant
Dancing Elephant moves like a king, captures all directions forward and sideways. From [http://www.chessvariants.org/index/external.php?itemid=PiecePromotionGs . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ChessVariant-DrunkElephant
Drunk Elephant: moves like a king, captures orthogonally. From [http://www.chessvariants.org/index/external.php?itemid=PiecePromotionGs . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ChessVariant-RollingElephant
Rolling Elephant: moves like a king, captures all directions forward. From [http://www.chessvariants.org/index/external.php?itemid=PiecePromotionGs . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ChessVariant-ServusPiece
"Servus," meaning "serf" to connote its lowly value relative to other pieces, is an alternate name for . . . [http://www.ludism.org/gamedesign/ChessVariant-BlackGhost Black Ghost]. . . .
1K - last updated 2011-03-03 04:39 UTC by DavidCary
ChessVariant
= Chess Variants = The classic website on chess variants is of course the [http://www.chessvariants.org/ . . . Chess Variant Pages]. However, this page aims to be . . . a more rapidly editable collection of chess variant information. Perhaps it can serve as . . . for the CV Pages, especially the [http://www.chessvariants.org/index/mainquery.php?type=Piececlopedia&orderby=LinkText&displayauthor=1&displayinventor=1&usethisheading=Piececlopedia . . . Piececlopedia]. == Chess variant pieces == == Chess variant pieces == . . .
3K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
7 Comments on SiteNews
### 7 Comments. ### '''2010 September 22:''' Have you guys seen the pencil-and-paper role-playing-game . . . 20Game 20Design 20Patterns]], etc. Even worse, [[ChessVariant-BlackGhost]] seems to link to a local . . . Juggernaut etc. specifically. I do know the ChessVariant pages were started and never finished, . . .
4K - last updated 2013-01-04 17:26 UTC by bang gia tran thach cao
DepthOfChoices
"The depth of decisions [...] should be such that the appropriate decision is not immediately/completely . . . Versus Real Choices"] The large games space of ["Chess"] is brought up both in this article, and in . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
DifficultyOfChoices
"One of the main aspects of depth is difficulty and number of decisions that must be made, and this also . . . (iii) How critical the decision is. In chess, the loss of a single piece is crippling, whereas . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
EliminateCheating
= Don't Let The Player Cheat = I used to have a game design rule which was 'Let the Player Cheat'. I've . . . case. For example, if you save your state in a chess game, lose, rewind moves and try again, you're . . . on loss cheating, but making a mistake in Chess and reloading 'exploring the gamespace'? You . . .
4K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
EmergentStrategies
= Emergent Strategies = http://www.gamasutra.com/features/20010627/rouse_02.htm (free registration required) . . . have a Degenerate``Strategy. For example, chess has been through so many 'designers' through . . .
3K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Evolution
If a the rules and tokens of a game are static, players may, over time, become bored with it. This idea . . . both popular and unchanged for very long. ["Chess"], ["Go"], and their ilk are among the few examples . . .
3K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
GameCrank
= You might be a game crank if... = 1. You've only ever designed one game. 1. You're only ever ''going'' . . . learn than Checkers, but more challenging than Chess". (In fact, this is a dead giveaway.) 1. You . . .
1K - last updated 2020-09-04 23:37 UTC by RonHaleEvans
HomePage
= Game Design Wiki = This site has been established to foster the collaborative development of the principles . . . of information on PrototypeProduction. * The new ChessVariant page aims to be a reference for chess . . .
3K - last updated 2011-09-04 20:20 UTC by RonHaleEvans
Kingmaker
A '''kingmaker''' is a player in a multiplayer game who cannot win, but can choose which of two or more . . . of bad game design. Examples * Many multiplayer chess variants have this problem. A player can be effectively . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
OnlyOneOrderOfSimulation
= Only One Order Of Simulation = In other words, don't simulate a simulation. Virtual paintball would . . . Fortress brings to the table. == Rebuttal == Chess simulates war. Or does it? Is Chess a fair choice . . . - and probably also more succesful. A computer chess game isn't a simulation of chess; you're actually . . . playing chess. I don't think manipulating the actual wooden . . . pieces is what makes chess chess. The Sims simulates a family. If they had . . .
5K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
OrthogonalElements
= Orthogonal Elements = Allow me to misuse a math term here. The elements of a game should multiply the . . . rather than quantitatively. An example is chess: if we consider the different types of pieces . . . space. Math purists will point out that if chess was literally orthogonal we'd have pieces that . . .
3K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Proxy
This principle is presented in the context of ComputerGame''''''s in ["The Case For Game Design Patterns"]. . . . to find in the field of BoardGame''''''s. *In ["Chess"], the king is a proxy for the player's entire . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
SaveGamePatterns
= SaveGamePatterns = I may not fully grok what patterns are all about; I've read about software engineering . . . can fully explore the game space. Examples: Most chess programs. I hear The Last Express allowed you . . .
7K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
SimulatingSimulationAntipattern
= Simulating Simulation AntiPattern = Problem: We want to make our games toyetic; that is, like toys. . . . Fortress brings to the table. == Rebuttal == Chess simulates war. Or does it? Is Chess a fair choice . . . - and probably also more succesful. A computer chess game isn't a simulation of chess; you're actually . . . playing chess. I don't think manipulating the actual wooden . . . pieces is what makes chess chess. The Sims simulates a family. If they had . . .
8K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
StyleGuide
= Game Design Wiki Style Guide = Here are some suggestions for style-related choices when creating a . . . I suggest just using a capitalized version, like Chess or Checkers. === Copyrighted Games === I suggest . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
TimeBetweenTurns
Usually, shorter turns are considered better, with constant engagement of all the players a kind of 'holy . . . turns without large down times between them. * ["Chess"] players, among others, use the time that their . . . is thinking to plan their own next move. Chess, of course, is only a two player game, so you . . .
2K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
28 pages found.