Bomb
A bomb is a pivotal game event. It is defined by a reward greater than the resources required to generate . . . collectively, will trigger it. The resulting competition can make benefiting from a bomb harder . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Challenge
'''Challenge''' is adversity. It's the element of gaming pleasure that makes you frown. (Contrast ["Fun"].) . . . categories of game challenges include puzzles, ["Competition"], and the opportunity for strategic thinking. . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Competition
Without a challenge, players may lose interest. One of the easiest ways to create ["Challenge"] is to . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ComputerControlledAllyAntipattern
= Computer Controlled Ally Antipattern = (We're really getting into the 'that's your opinion' territory . . . We want to explore cooperation as well as competition. We want an ensemble cast, but we want . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
DownWithFun
["Mark LeBlanc"] at http://world.std.com/~mahk/algorithmancy/ discusses this. ["Jean-Paul LeBreton"] . . . dishes is fun, if you're in a dishwashing competition and you have to wash more dishes than your . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
FourteenFormsOfFun
* ["Beauty"] * ["Immersion"] * IntellectualProblemSolving * ["Competition"] * SocialInteraction * ["Comedy"] . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
FunAndChallenging
See ["Fun"] and ["Challenge"]. In the past few decades, as game design has become a discipline and generally . . . it's a constraint that shapes the nature of the competition. But it also contributes to fun by limiting . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
GameDesignContests
= Game Design Contests = == About.com competitions == About.com has been running an annual game design . . . 2006 Game Design Competition: Dice Games]: No winner announced yet. . . . 2005 Deduction Game Design Competition]: Winner was [http://boardgames.about.com/od/deductiongame1/a/liar.htm . . . 2004 Shared Pieces Game Design Competition]: Winner was [http://boardgames.about.com/od/sharedpieces/a/golem.htm . . . 2003 Simultaneous Movement Game Design Competition]: Winner was [http://boardgames.about.com/library/games/on/bl-simul-assemblyline.htm . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
OnePlayerGame
Other players aren't always available to provide ["Competition"]. Instead, the player can be pitted against . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Sequence 20For 20A 2048 2dhour 20Game
I participated in the 3rd ["Ludum Dare"] 48-hour game programming competition. As practice writing sequences, . . . for a 48-hour game programming competition: 1. Prepare a program framework ahead of . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
10 pages found.