ContinuousWorld
= Continuous World = Applies to: Action/Adventure computer games. Problem: Games where you play a succession . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Immersion
Immersion is that part of games which involves the player becoming a part of the world which the game . . . of its design. Immersion can be increased by ContinuousWorld. . . .
3K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
OverWorld
= Over World = Applies to: Action/adventure, RPG, real-time-strategy computer games Problem: We'd like . . . scenarios/levels be contiguous, so we can't use ContinuousWorld. Solution: Have another game mode, . . . or level. Consequences: Same consequences as ContinuousWorld. Travelling from one point in the world . . . to another may be less boring than ContinuousWorld simply because you can get it done . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
SeamlessWorld
= Seamless World = Applies to: Action/Adventure computer games and RPG Seamless World is a ContinuousWorld . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
4 pages found.