Discovery
If every aspect of the game is known at the start, there will be less tension (CalculatedRisk) in each . . . and also called "Exploration and Discovery" in ["Better By Design"], March 2002. Discovery . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
FourteenFormsOfFun
* ["Beauty"] * ["Immersion"] * IntellectualProblemSolving * ["Competition"] * SocialInteraction * ["Comedy"] . . . * ["Love"] * ["Creation"] * ["Power"] * ["Discovery"] * AdvancementAndCompletion * ApplicationOfAbility . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
OrthogonalElements
= Orthogonal Elements = Allow me to misuse a math term here. The elements of a game should multiply the . . . one method to create MeaningfulChoices. And the discovery of methods this wiki's primary mission. A . . .
3K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
PlayerExperiences
Experiences of players within the game, inhabiting the [[TheMagicCircle]], where stimuli considered and . . . ["Intention"]) * ["Aha!"] (["Intention"] and ["Discovery"]) * MindGame''''''s (bluffing, etc.) * ["Tension"] . . .
1K - last updated 2009-09-01 13:06 UTC by Glenn Storm
4 pages found.