EmergentStrategies
= Emergent Strategies = http://www.gamasutra.com/features/20010627/rouse_02.htm (free registration required) . . . aren't struggling to keep the emergence out. == EmergentStrategies and DegenerateStrategy == Sometimes, . . . relying on EmergentStrategies, you end up with a DegenerateStrategy. . . .
3K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
MechanicsThatCombine
One one hand, SimpleAsPossible. On the other, large game spaces create MeaningfulChoices and EmergentStrategies. . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
OptimalPathsLevelPattern
= Optimal Paths Level Pattern = The game designer consciously provides a best strategy (or strategies) . . . beating a level or encounter in a level. With, EmergentStrategies, some of the game design community . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
OrthogonalElements
= Orthogonal Elements = Allow me to misuse a math term here. The elements of a game should multiply the . . . it's when you have orthogonal elements that EmergentStrategies are more likely to develop. I'm . . .
3K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
RemoveExploits
= Remove Exploits = I worship Mark Nau. I remember watching him and Chris Busse play Gauntlet: they used . . . kinds of things ''can'' happen when you rely on EmergentStrategies. -- LionKimbro ---- CategoryGoodIdea . . .
4K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
5 pages found.