Evolution
If a the rules and tokens of a game are static, players may, over time, become bored with it. This idea . . . expansion set evolves. Some games are founded on evolution, such as CollectibleCardGame''''''s and many . . . might be good to consider the ''possibility'' of evolution while the crafting the main game, so that . . . editions. * ["Magic: The Gathering"] took evolution to an extreme, and founded a new game form. . . .
3K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
KeyResources
= Key resources for game design = [http://www.gamedev.net/reference/articles/article1661.asp Evolutionary . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
MicroKernalRulesArchitecture
== MicroKernal Rules Architecture == I recently realized that games like CosmicEncounters aren't so . . . (like Nomic), or anything particularly revolutionary about ''rules.'' Rather, they represent . . .
3K - last updated 2009-06-27 06:12 UTC by RonHaleEvans
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