Fun
'''Fun''' is enjoyment. It's the more lighthearted aspect of the pleasure derived from a good game, the . . . See also: FourteenFormsOfFun, DownWithFun, FunForThePlayer, MaximizeFunMinimizeFrustration ---- . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
FunForThePlayer
The game designer must remember that the ultimate goal is fun for the ''player'' -- not fun for the designer, . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
PerceivableEvents
If players can not figure out what a game is doing, they will have a very difficult time figuring out . . . a winner, but there would be no drama in it. (FunForThePlayer) Another reason is that the player . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
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