AndrewRollings
Andrew Rollings is an technical consultant for the video game industry, and author of two boks on game . . . and programming: AndrewRollingsAndErnestAdamsOnGameDesign, ISBN 1592730019, (with ["Ernest Adams"]) . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
BoardGame
A game, often played on some sort of board, which may include any number of cards, counters, or playing . . . believes there are three ways to come at board GameDesign: mechanics, theme, or components. The final . . .
2K - last updated 2021-05-29 01:44 UTC by RonHaleEvans
Candy 20Land
= Candy Land = Candy``Land is a particularly interesting game, from a GameDesign perspective, in that . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ChessVariant-BlackGhost
Here is a chess riddle for you: Which piece belongs to only one player, possesses the most powerful transport . . . Latin for serf. Note that [http://www.ludism.org/gamedesign/ChessVariant_2fChessPawn "pawn"] is Latin . . . include James Spratt's [http://www.ludism.org/gamedesign/ChessVariant_2fPrincessPiece Princess] and . . . [http://www.ludism.org/gamedesign/ChessVariant_2fImperialPrincess Imperial . . . "Negative Values". See [http://www.ludism.org/gamedesign/ChessVariant_2fRhubarbPiece Rhubarb], [http://www.ludism.org/gamedesign/ChessVariant_2fRutabagaPiece . . .
5K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ChessVariant-ServusPiece
"Servus," meaning "serf" to connote its lowly value relative to other pieces, is an alternate name for . . . [http://www.ludism.org/gamedesign/ChessVariant-BlackGhost Black Ghost]. . . .
1K - last updated 2011-03-03 04:39 UTC by DavidCary
Christopher 20Alexander
The architect who started the whole PatternLanguage thing. He introduced the idea in three books, the . . . The goal of this site is to follow his path for GameDesign. ---- CategoryPerson . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ComputerGame
A computer game is A game that using some sort of microprocessor to create a game experience. Particular . . . For "the 42 categories of video games", see GameDesign. "a community resource for all those interested . . .
3K - last updated 2011-09-07 07:44 UTC by DavidCary
ComputerGameDesign
Describe ComputerGameDesign here. ---- CategoryComputerGame . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
EmileKroeger
Hullo ! I'm a student interested in GameDesign (mainly ComputerGames, but I'm also quite interesting . . . online roguelike game). I'm trying to make the GameDesign of Dreamstones as SimpleAsPossible (er, . . . in and comment :) So if anybody interested in GameDesign goes poke holes into it, I'd be happy :) . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
EmotionalHeart
In the April 2003 Issue of ['Game Developer Magazine"], John Gilles and Chris Klug wrote an article entitled . . . would make lofty goals in the current state of GameDesign; an easier mark might be one of the FourteenFormsOfFun . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Ernest 20Adams
Has a somewhat regular column of GameDesign articles on ["Gamasutra"], called ''Designer's Notebook''. . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
f4cSystem
f4c system is an attempt to use gamedesign wiki to design a new RPG ruleset. The current version is concept/pre-alpha. . . .
12K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Gamasutra
[http://www.gamasutra.com Gamasutra] is a web site for people involved in ComputerGame''''''s. They have . . . art, and sound, but also some on general GameDesign. All of the articles require a free registration. . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Game 20Design 3a 20SotS
''Game Design: Secrets of the Sages, 2nd Edition'' A book, edited by ["Marc Saltzman"], that contains . . . few sections of the book are devoted to general GameDesign, in which some good principles can be gleaned. . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Game 20Developer 20Magazine
A publication for ComputerGame artists, sound engineers, and designers. Some of the GameDesign articles . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Game 20Developers 20Conference
A gathering of ComputerGame developers, put on by the same people who manage ["Gamasutra"] and ["Game . . . also some very insightful information on general GameDesign. Unfortunately, the entrance fee (not even . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
GameDesign
Game Design is a pretty broad field. One of the big focuses of this site is BoardGame''''''s, and I . . . the front page of Wikipedia]. == tools for gamedesign and gamedevelopment == http://www.gamesmaken.startpagina.nl . . .
8K - last updated 2012-04-23 07:03 UTC by RonHaleEvans
GameDesignContests
= Game Design Contests = == About.com competitions == About.com has been running an annual game design . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
GenerativeSequence
A set of instructions for creating something, each step of which is a ["Pattern"]. A PatternLanguage . . . to be seen how sequences will be created for GameDesign. Will they break down into BoardGame, CardGame, . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
GoodIdea
Good ideas may be somewhat useful, but they aren't ["Pattern"]s. Simply putting a name to a concept can . . . help as much with game ''design'', however. For GameDesign, the objectivity of ["Pattern"]s is needed. . . .
4K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Guus 20Schijns
Has a website that collects a lot of GameDesign lore, and introduces some ideas of his own. http://www.xs4all.nl/~mgsch/gaming/index.htm . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
HomePage
= Game Design Wiki = This site has been established to foster the collaborative development of the principles . . . of GameDesign, and in particular, a PatternLanguage of . . . GameDesign. Initially, we will gather together all . . . the CategoryGoodIdea page for some good ideas on GameDesign. * See the CategoryPattern page for the . . . information, especially variant pieces. * GameDesignContests are a chance for you to shine as . . .
3K - last updated 2011-09-04 20:20 UTC by RonHaleEvans
InterMap
See Oddmuse:URL_Abbreviations for help. {{{ Self http://www.ludism.org/gamedesign/ Funferall http://www.ludism.org/funferall/ . . . GBGWiki http://www.ludism.org/gbgwiki/ GameDesign http://www.ludism.org/gamedesign/ Glome . . .
1K - last updated 2009-07-06 01:10 UTC by RonHaleEvans
Justin 20Love
The person who had the gall to start the PatternLanguage of GameDesign. Hopefully he won't be the only . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Noah 20Falstein
Writes the regular article ["Better By Design"], which tries to set down ["Pattern"]s of ComputerGame . . . to rules that are too specialised for general GameDesign, but are often insightful and more broadly . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Pattern
We have set out to create a PatternLanguage. But what is a pattern? According to ["The Timeless Way of . . . Media, 2004). They have a web site http://www.gamedesignpatterns.org/, which updates very irregulary. . . .
3K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
PatternLanguage
The idea of ["Pattern"] languages was introduced into architecture by ["Christopher Alexander"] in the . . . Now some we are are trying to introduce it into GameDesign. In its simplest form, a pattern language . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
RedemptionGame
= Redemption Games = CoinOperated games that pay out tickets (or sometimes something else). Many of . . . Generative Sequence === Note: this is the first GameDesign GenerativeSequence. It is being created . . .
4K - last updated 2009-06-27 06:12 UTC by RonHaleEvans
Roleplaying
Essentially the same as SuspensionOfDisbelief. Put forward as a separate GameDesign idea in ["I Have . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Sequence 20For 20A 2048 2dhour 20Game
I participated in the 3rd ["Ludum Dare"] 48-hour game programming competition. As practice writing sequences, . . . sound and content (levels, in many cases.) 1. GameDesign is tricky since the theme isn't announced . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
The 20Games 20Journal
An online BoardGame publication, which frequently has articles on GameDesign [http://www.thegamesjournal.com] . . .
1K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
UsenetGroups
There are many groups on Usenet that offer information and discussions about game design and development. . . . rec.games.design] *A group for GameDesign, both computer and physical [http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&c2coff=1&safe=off&group=rec.games.roguelike.development . . .
1K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
WikiNode
= GameDesign WikiNode = Welcome to the GameDesign wiki! This wiki collects concepts that can be used . . . vision, what we are trying to accomplish| GameDesign | | ["Pattern"]s are one way of organizing . . . Doodleblog wiki] | Game design discussions . . .
6K - last updated 2012-04-28 04:48 UTC by DavidCary
33 pages found.