BreakTheRulesAndPatterns
= Break The Rules And Patterns = There are all kinds of ["Pattern"]s we could recognize in games, some . . . are written here (SaveGamePatterns, CategoryHolisticDesignPattern). Boss fights are a pattern. . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ContinuousWorld
= Continuous World = Applies to: Action/Adventure computer games. Problem: Games where you play a succession . . . Castlevania ---- CategoryGoodIdea CategoryHolisticDesignPattern . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
HolisticDesign
= Holistic Design = Mark Cerny uses the term 'holistic' design to describe the macro-design of how the . . . for holistic design have been listed in CategoryHolisticDesignPattern. ---- CategoryGoodIdea . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
LinearWorld
= Linear World = Applies to: computer games, ranging from action/adventure to abstract puzzle games such . . . Orta, Lode Runner, Spider-Man ---- CategoryHolisticDesignPattern . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
OverWorld
= Over World = Applies to: Action/adventure, RPG, real-time-strategy computer games Problem: We'd like . . . 2 (showing it can be used for RTS) ---- CategoryHolisticDesignPattern . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
SeamlessWorld
= Seamless World = Applies to: Action/Adventure computer games and RPG Seamless World is a ContinuousWorld . . . Dungeon Siege. ---- CategoryGoodIdea CategoryHolisticDesignPattern . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
TokenBasedEconomy
= Token Based Economy = Problem: We want to reward player behaviors but don't want them to become satiated . . . which you can redeem for stuff. ---- CategoryHolisticDesignPattern . . .
2K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
7 pages found.