ComputerRPG
A Computer-based Role Playing Game. See RolePlayingGame for general information. A computer RPG is one . . . they encompass: role playing a character, (["Immersion"]) and personal achievement, (["AdvancementAndCompletion"]) . . .
7K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ContinuousWorld
= Continuous World = Applies to: Action/Adventure computer games. Problem: Games where you play a succession . . . difficult levels (LinearWorld) decrease immersion by refusing to allow you to explore. Also, . . . may have missed in previous levels; increases immersion. Allows nonlinearity; a level may have three . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
FourteenFormsOfFun
* ["Beauty"] * ["Immersion"] * IntellectualProblemSolving * ["Competition"] * SocialInteraction * ["Comedy"] . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Immersion
Immersion is that part of games which involves the player becoming a part of the world which the game . . . immersed in the world of an abstract game. Immersion is similar to the idea of the suspension . . . they have entered the world presented. In games, immersion is subtly different because the player is . . . the world, as opposed to be a passive observer. Immersion is likewise somewhat more difficult to attain, . . . especially due to technological limits, the immersion will break down, and their conciousness of . . .
3K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
LinearWorld
= Linear World = Applies to: computer games, ranging from action/adventure to abstract puzzle games such . . . in the narrative, and thus experience much less Immersion. Examples: Panzer Dragoon Orta, Lode Runner, . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
RealWorldTerrainAntipattern
= Real World Terrain Antipattern = Problem: We want to increase realism / immersion. Solution: Create . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
RemoveExploits
= Remove Exploits = I worship Mark Nau. I remember watching him and Chris Busse play Gauntlet: they used . . . mine to wall mine in Deus Ex ruin the realism/immersion of what you're doing) - an exploit, if it's . . .
4K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
SeamlessWorld
= Seamless World = Applies to: Action/Adventure computer games and RPG Seamless World is a ContinuousWorld . . . A technological feat that can improve immersion. Examples: Metroid Prime, Dungeon Siege. . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
SuspensionOfDisbelief
A very relevant issue for the the increasingly "immersive" (see ["Immersion"] )environments of many ComputerGame''''''s. . . .
1K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
ThoughtFiddleRatio
["Ray Petersen"] nicely summed up what you want in a game; loosely: "You want as much thought as possible, . . . maximize them relative to other factors.) * ["Immersion"] is related (fiddling may break concentration . . .
1K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
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