ClearShortTermGoal
If the player does not understand the rules, the goal of the game, or the currently available means to . . . In order to formulate a goal (["Intention"]), the player must have an even better understanding . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
7 Comments on SiteNews
### 7 Comments. ### '''2010 September 22:''' Have you guys seen the pencil-and-paper role-playing-game . . . or show off a link. I guess you have good intentions, but I know you've been around wikis for . . .
4K - last updated 2013-01-04 17:26 UTC by bang gia tran thach cao
Intention
If the player cannot develop a plan in the game, he will not feel in control of it. This idea comes from . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
PlayerExperiences
Experiences of players within the game, inhabiting the [[TheMagicCircle]], where stimuli considered and . . . has. Primary categories: * ThePlan (A kind of ["Intention"]) * ForwardEvaluation (A different kind . . . of ["Intention"]) * ["Aha!"] (["Intention"] and ["Discovery"]) . . .
1K - last updated 2009-09-01 13:06 UTC by Glenn Storm
PunishmentAntipattern
= Punishment Antipattern = Problem: Player is able to finish the game too quickly, or they are not discovering . . . with the intended mechanics usually don't try to intentionally break the gameplay. ---- CategoryAntiPattern . . .
6K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
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