Chris 20Crawford
Author of ["The Art of Computer Game Design"], and one of the longer standing members of the game design . . . page, [http://www.erasmatazz.com/] Related: ["Interactivity"] ---- CategoryPerson | CategoryResource . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Interactivity
A dynamic condition between a group of two or more agents/systems, where each has the potential to change . . . another member of the group in a meaningful way. Interactivity is to games as sight is to visual art, . . . and as sound is to music; games presuppose interactivity just as deeply as music presupposes the . . . a tree limb falls and you avoid it, that is not interactivity, it's reactivity. Movies aren't interactive . . . do in a million years." ~["Chris Crawford"] Interactivity requires two or more active agents. According . . .
3K - last updated 2009-08-26 18:52 UTC by tuo.ict.usc.edu
LinearWorld
= Linear World = Applies to: computer games, ranging from action/adventure to abstract puzzle games such . . . interspersing story points with moments of interactivity. Also allows a series of puzzles of increasing . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
PlayerInteraction
The actions of a game that represent [[Interactivity]] between players. Freely reciprocal player actions . . .
1K - last updated 2009-09-01 12:58 UTC by Glenn Storm
Replayability
The subjective value of a game as it is played subsequent to the first [[PlayerExperiences]]. The dynamic . . . conditions of a game design that provide novel [[Interactivity]] and [[PlayerExperiences]] when the . . .
1K - last updated 2009-09-01 13:11 UTC by Glenn Storm
5 pages found.