LevelDesignPatterns
= Level Design Patterns = These patterns could apply to levels, missions, scenarios, encounters, stages; . . . the macro game. MicroMacroSimilarityLevelPattern LinearLevelPattern OptimalPathsLevelPattern DoorKeyLevelPattern . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
LinearLevelPattern
= Linear Level Pattern = A level is frequently a rail with a set of encounters that must be overcome . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
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