AvoidRandomAdversity
In a sense, a special case of RandomReinforcementSchedule and PositiveReinforcement, as noted by ["Bruce . . . of interest." It falls under his general rule of MaximizeFunMinimizeFrustration. This should not be . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Fun
'''Fun''' is enjoyment. It's the more lighthearted aspect of the pleasure derived from a good game, the . . . DownWithFun, FunForThePlayer, MaximizeFunMinimizeFrustration ---- CategoryGoodIdea . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
MaximizeFunMinimizeFrustration
In ["Game Design: SotS"], ["Bruce Shelly"] sums up his game design tips with this rule: "Work towards . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
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