Andrew 20Looney
Andrew Looney, of ["Looney Labs Games"], is the creator of many well-known games, such as ["Icehouse"] . . . (SimpleAsPossible) Rule #4: Keep It Exciting (OpportunityToWin) Rule #5: Don't Forget To Play In . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
AsymmetricalDistribution
If all players are exactly equal, there may be little need for PlayerInteraction, and less possibility . . . an asymmetrical distribution of game play. * OpportunityToWin give precisely the opposite advice . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
OpportunityToWin
In some games, players start out with a unique situation, which may not be properly balanced with the . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
RedemptionGame
= Redemption Games = CoinOperated games that pay out tickets (or sometimes something else). Many of . . . skilled players cause them to lose money. 1. OpportunityToWin should have a random element. (See . . .
4K - last updated 2009-06-27 06:12 UTC by RonHaleEvans
Wolfgang 20Kramer
Wolfgang Kramer lists these game design principles: * ["Originality"] * ["Replayability"] * ["Surprise"] . . . * OpportunityToWin: equal opportunity for all players . . .
1K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
5 pages found.