LevelDesignPatterns
= Level Design Patterns = These patterns could apply to levels, missions, scenarios, encounters, stages; . . . LinearLevelPattern OptimalPathsLevelPattern DoorKeyLevelPattern BossPattern . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
OptimalPathsLevelPattern
= Optimal Paths Level Pattern = The game designer consciously provides a best strategy (or strategies) . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
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