Intention
If the player cannot develop a plan in the game, he will not feel in control of it. This idea comes from . . . of each plan, and to choose among several ParallelChallenges. * Due to the limited resources . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
ParallelChallenges
If they player can operate in only one field, there is a chance that he will become stuck or fall very . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Proxy
This principle is presented in the context of ComputerGame''''''s in ["The Case For Game Design Patterns"]. . . . Many games use various fields of accomplishment (ParallelChallenges) as proxies for winning the game. . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Sequence 20For 20A 2048 2dhour 20Game
I participated in the 3rd ["Ludum Dare"] 48-hour game programming competition. As practice writing sequences, . . . game, some other especially GoodIdea''''''s are: ParallelChallenges, PositiveReinforcement, RandomReinforcementSchedule, . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
4 pages found.