PerceivableConsequences
The apparent results of action. A quality of interaction design that presents clear, causal reaction . . . worked or didn't work." (That last sentence is PerceivableEvents) === Related Concepts === * PerceivableEvents . . .
2K - last updated 2009-08-26 18:48 UTC by tuo.ict.usc.edu
PerceivableEvents
If players can not figure out what a game is doing, they will have a very difficult time figuring out . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
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