AvoidRandomAdversity
In a sense, a special case of RandomReinforcementSchedule and PositiveReinforcement, as noted by ["Bruce . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
PositiveReinforcement
Even scratching the surface of ["Psychology"] (say, by attending ["Maggie Tai Tucker"]'s talk at ["GDC . . . punishments if you can help it. And do it with a RandomReinforcementSchedule. And use a TokenBasedEconomy. . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Psychology
The mind is a strange place, and psychologists know a little bit more about it than your average game . . . the surface a little: * PositiveReinforcement * RandomReinforcementSchedule ---- CategoryGoodIdea . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
RandomReinforcementSchedule
One of several things ["Psychology"] has to teach us. In brief, a random reinforcement schedule maintains . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
RedemptionGame
= Redemption Games = CoinOperated games that pay out tickets (or sometimes something else). Many of . . . should have a random element. (See also: RandomReinforcementSchedule) 1. As a PayPerPlay game, . . .
4K - last updated 2009-06-27 06:12 UTC by RonHaleEvans
Sequence 20For 20A 2048 2dhour 20Game
I participated in the 3rd ["Ludum Dare"] 48-hour game programming competition. As practice writing sequences, . . . are: ParallelChallenges, PositiveReinforcement, RandomReinforcementSchedule, and PositiveFeedback. . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
6 pages found.