Chess
[http://www.uschess.org/beginners/letsplay.html Introduction to the rules of Chess.] Some possible reasons . . . patterns of all six pieces - well within SevenPlusOrMinusTwo. * DepthOfChoices - I haven't checked . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
DifficultyOfChoices
"One of the main aspects of depth is difficulty and number of decisions that must be made, and this also . . . options that are immediately available. [SevenPlusOrMinusTwo] (ii) The depth or implication . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
MeaningfulChoices
With no viable choices, the player will be quickly frustrated. With only one choice, the player will . . . * DepthVersusIntricacy * DifficultyOfChoices * SevenPlusOrMinusTwo * DepthOfChoices === Corollaries . . .
5K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
OrderMaintainingEnergy
\x91'Every point of order imposed on a system requires the continuous expenditure of energy to maintain . . . by the most die-hard players. A person can hold SevenPlusOrMinusTwo things in mind at once. Even if . . .
5K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
SevenPlusOrMinusTwo
When in doubt about a number, make it less than 7, +/- 2. This is the number of things that a person . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
SimpleAsPossible
While a number of very complex, very good, games have been produced and played, there have also been . . . to handle in one's head than large numbers. (SevenPlusOrMinusTwo) A lot of games, while very good, . . .
2K - last updated 2009-06-27 06:12 UTC by RonHaleEvans
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