Andrew 20Looney
Andrew Looney, of ["Looney Labs Games"], is the creator of many well-known games, such as ["Icehouse"] . . . Issues Rule #8: Downtime: All or Nothing (TimeBetweenTurns) This seems to just be the author's . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
CalculatedRisk
Excluding the last move of the game, if the effect of an action on the end of the game is known with . . . exciting time. (It also made for a rather long TimeBetweenTurns, so the mechanism was eventually dropped.) . . .
3K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Deadwood
A board game by ["Cheapass Games"]. In summary: some elegant and appropriate mechanics, but a little . . . ''useful'' turns is a lot less then the offical TimeBetweenTurns. ---- CategoryGame . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
PlayerExperiences
Experiences of players within the game, inhabiting the [[TheMagicCircle]], where stimuli considered and . . . * ["Dexterity"] * Constant Engagement (TimeBetweenTurns) ---- CategoryGoodIdea . . .
1K - last updated 2009-09-01 13:06 UTC by Glenn Storm
TimeBetweenTurns
Usually, shorter turns are considered better, with constant engagement of all the players a kind of 'holy . . .
2K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
Wolfgang 20Kramer
Wolfgang Kramer lists these game design principles: * ["Originality"] * ["Replayability"] * ["Surprise"] . . . * NoEarlyElimination * No long waiting time (TimeBetweenTurns) * ControlOfGame * UnifiedImpression . . .
1K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
6 pages found.