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IntergameProtocol


1. Intergame Protocol for Glass Bead Game Playable Variants

At first I thought Kennexions should incorporate a GlassBeadGame ?PatternLanguage. Then I thought I was confusing the levels of play. Now I realise that any "real" GBG (sufficiently powerful PlayableVariant) must be comprehensive enough to represent data from other GBG ?GameForms. Remember Hesse: the world is your palette. Here's a typical Kennexions ?KenningAnalogy, taken from the following quote from TheNovel:

GBG player     painter
---------- ::  -------
culture        palette

GBG player = culture painter
culture    = the GBG player's palette
painter    = palette GBG player
palette    = the painter's culture

The same kind of thing can be done with Hesse's quote about the organist, by saying that

painter    organist
------- :: --------    
palette    organ

Put them all together and you have the beginnings of a TableOfCorrespondences, or what ?DouglasHofstadter calls a ?CentralDogmap:

GBG player     painter    organist
---------- ::  ------- :: --------
culture        palette    organ

This is an example of the GlassBeadGame becoming self-conscious, "thinking" about itself, as hinted at in TheNovel.

I'm not insisting that Kennexions should be the intergame "glue", but it should be flexible enough to represent games from other gameforms, even as individual "beads". For example, every game of HipBone should be assigned its own ?UniversallyUniqueIdentifier.

Any book with its own ISBN number should receive a UUID as well.

Kennexions UUID space should be separate from the rest of UUID space, of course.

--Ron Hale-Evans