GlassPlateGame20040612

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< || '''Move #''' || '''Colour''' || '''Idea Card''' || '''Icon''' || '''Status''' || '''Player''' || '''Comment''' ||
< ||
1 || orange || struggle || http://www.ludism.org/gpg/struggle.gif || # (new chain) || ["Dunbar Aitkens"] || n/a ||
< ||
2 || orange || joy || http://www.ludism.org/gpg/joy.gif || P (permitted) || ["Dunbar Aitkens"] || Sometimes you experience more joy when you achieve something if you had to struggle for it than if you achieved it easily. ||
< ||
3 || orange || metamorphosis || http://www.ludism.org/gpg/metamorp.gif || P (permitted) || ["Kisa Griffin"] || The process of struggle ''itself'' can be worthwhile. ||
< ||
4 || orange || emotional manipulation || http://www.ludism.org/gpg/emotiona.gif || P (permitted) || ??? || ??? ||
< ||
5 || orange || society as active/passive hierarchy || http://www.ludism.org/gpg/societya.gif || P (permitted) || ["Dunbar Aitkens"] || Once you set a revolution in action, how do you stop the vicious people needed to fight it from taking over afterward? ||
< ||
6 || orange || art vs. nature || http://www.ludism.org/gpg/artvsnat.gif || P (permitted) || ["Ron Hale-Evans"] || The image one has of the future (of a revolution, or anything else) is an abstraction and often does not match the reality. ||
< ||
7 || orange || need not to judge || http://www.ludism.org/gpg/avoiding.gif || P (permitted) || ["Kisa Griffin"] || But- we don't need to judge outcomes so harshly. It may be that whatever happens is good. ||
< ||
8 || orange || syntax || http://www.ludism.org/gpg/syntax.gif || O (okayed) || ??? || ??? ||
< ||
9 || green || anthropomorphism || http://www.ludism.org/gpg/anthropo.gif || # (new chain) || ["Kisa Griffin"] || People project human experiences onto the actions of animals, but we have no way of really knowing if they're thinking what we think they're thinking. ||
< ||
10 || green || ambivalence || http://www.ludism.org/gpg/ambivale.gif || O (okayed) || ??? || Nonhuman nonverbal language is ambiguous. ||
< ||
11 || green || helplessness || http://www.ludism.org/gpg/helpless.gif || O (okayed) || ["Ron Hale-Evans"] || Even though you cannot always know what nonhuman nonverbal language means, there are some near-universals, such as suffering, that you can usually deduce. ||
< ||
12 || green || species specific norms || http://www.ludism.org/gpg/niches.gif || O (okayed) || LionKimbro || Every animal species has its own nonverbal language. They don't try to mimic each other's ways of doing things. ||
< ||
13 || green || coding || http://www.ludism.org/gpg/coding.gif || O (okayed) || LionKimbro || It is possible to translate (encode) the symbols of the language of one species into the language of another species. ||
< ||
14 || green || syntax ||http://www.ludism.org/gpg/syntax.gif || O (okayed) || LionKimbro || Perhaps there is a universal grammar of non-verbal communications. ||
< ||
15 || green || intuition || http://www.ludism.org/gpg/intuit.gif || P (permitted) || ??? || ??? ||
< ||
16 || green || symbolic handles || ??? || P (permitted) || LionKimbro || The conscious thoughts in our heads are symbolic handles that come from thought occuring on an unconscious level. The unconscious processing is the main processing- the conscious thoughts may be more of an after-effect. ||
< ||
17 || green || gestalt || http://www.ludism.org/gpg/gestalt.gif || P (permitted) || ??? || The seperation between the conscious emmanations and the unconscious ("unrepresented") thoughts is likely that "one bleeds over into the other"- on the surface we can distinguish, but looked at in detail, it becomes hard to distinguish. ||
< ||
18 || green || art vs. nature || http://www.ludism.org/gpg/artvsnat.gif || P (permitted) || ??? || ??? ||
< ||
19 || red || syntax || http://www.ludism.org/gpg/syntax.gif || # (new chain) || ??? || n/a ||
< ||
20 || red || hidden potential || http://www.ludism.org/gpg/hiddenpo.gif || O (okayed) || ["Ron Hale-Evans"] || The use of constraints in art (syntax) liberates the hidden potential in an artform. Compare the OuLiPo. ||
< ||
21 || ??? || freedom || http://www.ludism.org/gpg/freedom.gif || ??? || ["Kisa Griffin"] || ??? ||
< ||
22 || red || myth || http://www.ludism.org/gpg/myth.gif || O (okayed) || LionKimbro || The idea that the realms of experience are a canvas, and that freedom and constrain pop out of that canvas- is a myth. (Maybe true, maybe false, but it's a guiding myth.) ||
< ||
23 || red || nature tending toward perfection || http://www.ludism.org/gpg/naturalp.gif || O (okayed) || ["Ron Hale-Evans"] || Extending the myth, there is an organising principle that generates order out of disorder and the Universe out of random bits. Compare ''Permutation City'' by Greg Egan. ||
< ||
24 || red || recursion || http://www.ludism.org/gpg/return.gif || P (permitted) || ["John Braley"] || According to the myth discussed, humans create mathematics, and mathematics creates the universe, which contains humans. (The card "return" was used for the concept "recursion" to end the game.) ||

to

> | '''Move #''' | '''Colour''' | '''Idea Card''' | '''Icon''' | '''Status''' | '''Player''' | '''Comment''' |
> |
1 | orange | struggle | http://www.ludism.org/gpg/struggle.gif | # (new chain) | ["Dunbar Aitkens"] | n/a |
> |
2 | orange | joy | http://www.ludism.org/gpg/joy.gif | P (permitted) | ["Dunbar Aitkens"] | Sometimes you experience more joy when you achieve something if you had to struggle for it than if you achieved it easily. |
> |
3 | orange | metamorphosis | http://www.ludism.org/gpg/metamorp.gif | P (permitted) | ["Kisa Griffin"] | The process of struggle ''itself'' can be worthwhile. |
> |
4 | orange | emotional manipulation | http://www.ludism.org/gpg/emotiona.gif | P (permitted) | ??? | ??? |
> |
5 | orange | society as active/passive hierarchy | http://www.ludism.org/gpg/societya.gif | P (permitted) | ["Dunbar Aitkens"] | Once you set a revolution in action, how do you stop the vicious people needed to fight it from taking over afterward? |
> |
6 | orange | art vs. nature | http://www.ludism.org/gpg/artvsnat.gif | P (permitted) | ["Ron Hale-Evans"] | The image one has of the future (of a revolution, or anything else) is an abstraction and often does not match the reality. |
> |
7 | orange | need not to judge | http://www.ludism.org/gpg/avoiding.gif | P (permitted) | ["Kisa Griffin"] | But- we don't need to judge outcomes so harshly. It may be that whatever happens is good. |
> |
8 | orange | syntax | http://www.ludism.org/gpg/syntax.gif | O (okayed) | ??? | ??? |
> |
9 | green | anthropomorphism | http://www.ludism.org/gpg/anthropo.gif | # (new chain) | ["Kisa Griffin"] | People project human experiences onto the actions of animals, but we have no way of really knowing if they're thinking what we think they're thinking. |
> |
10 | green | ambivalence | http://www.ludism.org/gpg/ambivale.gif | O (okayed) | ??? | Nonhuman nonverbal language is ambiguous. |
> |
11 | green | helplessness | http://www.ludism.org/gpg/helpless.gif | O (okayed) | ["Ron Hale-Evans"] | Even though you cannot always know what nonhuman nonverbal language means, there are some near-universals, such as suffering, that you can usually deduce. |
> |
12 | green | species specific norms | http://www.ludism.org/gpg/niches.gif | O (okayed) | LionKimbro | Every animal species has its own nonverbal language. They don't try to mimic each other's ways of doing things. |
> |
13 | green | coding | http://www.ludism.org/gpg/coding.gif | O (okayed) | LionKimbro | It is possible to translate (encode) the symbols of the language of one species into the language of another species. |
> |
14 | green | syntax |http://www.ludism.org/gpg/syntax.gif | O (okayed) | LionKimbro | Perhaps there is a universal grammar of non-verbal communications. |
> |
15 | green | intuition | http://www.ludism.org/gpg/intuit.gif | P (permitted) | ??? | ??? |
> |
16 | green | symbolic handles | ??? | P (permitted) | LionKimbro | The conscious thoughts in our heads are symbolic handles that come from thought occuring on an unconscious level. The unconscious processing is the main processing- the conscious thoughts may be more of an after-effect. |
> |
17 | green | gestalt | http://www.ludism.org/gpg/gestalt.gif | P (permitted) | ??? | The seperation between the conscious emmanations and the unconscious ("unrepresented") thoughts is likely that "one bleeds over into the other"- on the surface we can distinguish, but looked at in detail, it becomes hard to distinguish. |
> |
18 | green | art vs. nature | http://www.ludism.org/gpg/artvsnat.gif | P (permitted) | ??? | ??? |
> |
19 | red | syntax | http://www.ludism.org/gpg/syntax.gif | # (new chain) | ??? | n/a |
> |
20 | red | hidden potential | http://www.ludism.org/gpg/hiddenpo.gif | O (okayed) | ["Ron Hale-Evans"] | The use of constraints in art (syntax) liberates the hidden potential in an artform. Compare the OuLiPo. |
> |
21 | ??? | freedom | http://www.ludism.org/gpg/freedom.gif | ??? | ["Kisa Griffin"] | ??? |
> |
22 | red | myth | http://www.ludism.org/gpg/myth.gif | O (okayed) | LionKimbro | The idea that the realms of experience are a canvas, and that freedom and constrain pop out of that canvas- is a myth. (Maybe true, maybe false, but it's a guiding myth.) |
> |
23 | red | nature tending toward perfection | http://www.ludism.org/gpg/naturalp.gif | O (okayed) | ["Ron Hale-Evans"] | Extending the myth, there is an organising principle that generates order out of disorder and the Universe out of random bits. Compare ''Permutation City'' by Greg Egan. |
> |
24 | red | recursion | http://www.ludism.org/gpg/return.gif | P (permitted) | ["John Braley"] | According to the myth discussed, humans create mathematics, and mathematics creates the universe, which contains humans. (The card "return" was used for the concept "recursion" to end the game.) |


Glass Plate Game of 12 June 2004

GlassPlateGame played at the house of Timothy Higgins in Mill Creek, Washington.

Move # Colour Idea Card Icon Status Player Comment
1 orange struggle http://www.ludism.org/gpg/struggle.gif # (new chain) Dunbar Aitkens n/a
2 orange joy http://www.ludism.org/gpg/joy.gif P (permitted) Dunbar Aitkens Sometimes you experience more joy when you achieve something if you had to struggle for it than if you achieved it easily.
3 orange metamorphosis http://www.ludism.org/gpg/metamorp.gif P (permitted) Kisa_Griffin? The process of struggle itself can be worthwhile.
4 orange emotional manipulation http://www.ludism.org/gpg/emotiona.gif P (permitted) ??? ???
5 orange society as active/passive hierarchy http://www.ludism.org/gpg/societya.gif P (permitted) Dunbar Aitkens Once you set a revolution in action, how do you stop the vicious people needed to fight it from taking over afterward?
6 orange art vs. nature http://www.ludism.org/gpg/artvsnat.gif P (permitted) Ron_Hale-Evans? The image one has of the future (of a revolution, or anything else) is an abstraction and often does not match the reality.
7 orange need not to judge http://www.ludism.org/gpg/avoiding.gif P (permitted) Kisa_Griffin? But- we don't need to judge outcomes so harshly. It may be that whatever happens is good.
8 orange syntax http://www.ludism.org/gpg/syntax.gif O (okayed) ??? ???
9 green anthropomorphism http://www.ludism.org/gpg/anthropo.gif # (new chain) Kisa_Griffin? People project human experiences onto the actions of animals, but we have no way of really knowing if they're thinking what we think they're thinking.
10 green ambivalence http://www.ludism.org/gpg/ambivale.gif O (okayed) ??? Nonhuman nonverbal language is ambiguous.
11 green helplessness http://www.ludism.org/gpg/helpless.gif O (okayed) Ron_Hale-Evans? Even though you cannot always know what nonhuman nonverbal language means, there are some near-universals, such as suffering, that you can usually deduce.
12 green species specific norms http://www.ludism.org/gpg/niches.gif O (okayed) LionKimbro Every animal species has its own nonverbal language. They don't try to mimic each other's ways of doing things.
13 green coding http://www.ludism.org/gpg/coding.gif O (okayed) LionKimbro It is possible to translate (encode) the symbols of the language of one species into the language of another species.
14 green syntax http://www.ludism.org/gpg/syntax.gif O (okayed) LionKimbro Perhaps there is a universal grammar of non-verbal communications.
15 green intuition http://www.ludism.org/gpg/intuit.gif P (permitted) ??? ???
16 green symbolic handles ??? P (permitted) LionKimbro The conscious thoughts in our heads are symbolic handles that come from thought occuring on an unconscious level. The unconscious processing is the main processing- the conscious thoughts may be more of an after-effect.
17 green gestalt http://www.ludism.org/gpg/gestalt.gif P (permitted) ??? The seperation between the conscious emmanations and the unconscious ("unrepresented") thoughts is likely that "one bleeds over into the other"- on the surface we can distinguish, but looked at in detail, it becomes hard to distinguish.
18 green art vs. nature http://www.ludism.org/gpg/artvsnat.gif P (permitted) ??? ???
19 red syntax http://www.ludism.org/gpg/syntax.gif # (new chain) ??? n/a
20 red hidden potential http://www.ludism.org/gpg/hiddenpo.gif O (okayed) Ron_Hale-Evans? The use of constraints in art (syntax) liberates the hidden potential in an artform. Compare the OuLiPo?.
21 ??? freedom http://www.ludism.org/gpg/freedom.gif ??? Kisa_Griffin? ???
22 red myth http://www.ludism.org/gpg/myth.gif O (okayed) LionKimbro The idea that the realms of experience are a canvas, and that freedom and constrain pop out of that canvas- is a myth. (Maybe true, maybe false, but it's a guiding myth.)
23 red nature tending toward perfection http://www.ludism.org/gpg/naturalp.gif O (okayed) Ron_Hale-Evans? Extending the myth, there is an organising principle that generates order out of disorder and the Universe out of random bits. Compare Permutation City by Greg Egan.
24 red recursion http://www.ludism.org/gpg/return.gif P (permitted) John_Braley? According to the myth discussed, humans create mathematics, and mathematics creates the universe, which contains humans. (The card "return" was used for the concept "recursion" to end the game.)

Discussion

According to the photos I took of the board, somewhere in the Orange chain near the beginning of the game, someone played the "emotional manipulation" card:

http://www.ludism.org/gpg/emotiona.gif

IIRC, this was between "society as active/passive hierarchy" and "art vs. nature", around Turn 5, but I can't see how to fit it in. Dunbar? Anyone?

Also, the graphic for "symbolic handles" does not seem to be readily available online.

-- Ron_Hale-Evans? [[DateTime?(2004-06-20T09:20:27Z)]]

I just realised there was no Turn 4 listed, and that this was where "emotional manipulation" went. Dunbar, was this Permitted, or Okayed?

-- Ron_Hale-Evans? [[DateTime?(2004-06-20T17:19:20Z)]]