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<pubDate>Thu, 23 May 2013 08:55:25 GMT</pubDate>
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<title>Comments on NumbersNearMultiplesOfTen</title>
<link>http://www.ludism.org/mentat/Comments_on_NumbersNearMultiplesOfTen</link>
<description>&lt;ol&gt;&lt;li&gt;## 7 Comments. ### How to do 56 x 49? I can't get the result. &lt;/li&gt;&lt;/ol&gt;&lt;p&gt;-- Jiggaboo 2009-09-15 21:42 UTC &lt;/p&gt;&lt;hr /&gt;&lt;p&gt;@Jiggaboo that's because it only works if the numbers are "close" to a POWER of 10 (not a multiple)... and yours aren't. &lt;/p&gt;&lt;p&gt;I have some multiplication tricks of my own at: &lt;a class="url http" href="http://www.discreteideas.com/2009/08/the-shortest-path/"&gt;http://www.discreteideas.com/2009/08/the-shortest-path/&lt;/a&gt; &lt;/p&gt;&lt;p&gt;-- &lt;a class="url http outside" href="http://www.discreteideas.com"&gt;The Count&lt;/a&gt; 2009-10-06 14:52 UTC &lt;/p&gt;&lt;hr /&gt;&lt;p&gt;what determines a + or - in the first step? &lt;/p&gt;&lt;p&gt;-- Anonymous 2009-10-29 08:04 UTC &lt;/p&gt;&lt;hr /&gt;&lt;p&gt;base 50 = 10 * 5 &lt;/p&gt;&lt;p&gt;56 +6 [56 - 50 = 6] 49 -1 [49 - 50 = -1] &lt;/p&gt;&lt;p&gt;5 * (50 + 6 - 1) | -6 275 |-6 2750 - 6 = 2744 &lt;/p&gt;&lt;p&gt;-- Anon. 2009-11-15 09:21 UTC &lt;/p&gt;&lt;hr /&gt;&lt;p&gt;Vedic Math... early 20th century?? Sure about that? &lt;/p&gt;&lt;p&gt;-- anon42 2010-04-03 17:01 UTC &lt;/p&gt;&lt;hr /&gt;&lt;p&gt;This is an amazing method. &lt;/p&gt;&lt;p&gt;-- Anonymous 2011-02-06 03:00 UTC &lt;/p&gt;&lt;hr /&gt;&lt;p&gt;"Vedic Math... early 20th century?? Sure about that?" &lt;/p&gt;&lt;p&gt;Yep. &lt;a class="url http" href="http://en.wikipedia.org/wiki/Bharati_Krishna_Tirthaji"&gt;http://en.wikipedia.org/wiki/Bharati_Krishna_Tirthaji&lt;/a&gt; &lt;/p&gt;&lt;p&gt;-- jsryan 2012-09-06 22:58 UTC &lt;/p&gt;&lt;hr /&gt;&lt;p&gt;Mentat Wiki: Comments on &lt;a class="local" href="http://www.ludism.org/mentat/NumbersNearMultiplesOfTen"&gt;NumbersNearMultiplesOfTen&lt;/a&gt; Prada Bags &lt;a class="url http" href="http://prada.com.cool4buy.com/"&gt;http://prada.com.cool4buy.com/&lt;/a&gt; &lt;/p&gt;&lt;p&gt;-- &lt;a class="url http outside" href="http://Prada"&gt;Bags Prada Bags&lt;/a&gt; 2013-05-18 10:56 UTC &lt;/p&gt;&lt;hr /&gt;&lt;p&gt;Mentat Wiki: Comments on &lt;a class="local" href="http://www.ludism.org/mentat/NumbersNearMultiplesOfTen"&gt;NumbersNearMultiplesOfTen&lt;/a&gt; Ray Ban Sunglasses Outlet &lt;a class="url http" href="http://www.cheapsunglassessmall.com/"&gt;http://www.cheapsunglassessmall.com/&lt;/a&gt; &lt;/p&gt;&lt;p&gt;-- &lt;a class="url http outside" href="http://Ray"&gt;Ban Sunglasses Outlet Ray Ban Sunglasses Outlet&lt;/a&gt; 2013-05-21 04:51 UTC &lt;/p&gt;&lt;hr /&gt;&lt;p&gt;Mentat Wiki: Comments on &lt;a class="local" href="http://www.ludism.org/mentat/NumbersNearMultiplesOfTen"&gt;NumbersNearMultiplesOfTen&lt;/a&gt; replica oakley sunglasses &lt;a class="url http" href="http://www.cheapoakleyysunglasses.com/"&gt;http://www.cheapoakleyysunglasses.com/&lt;/a&gt; &lt;/p&gt;&lt;p&gt;-- &lt;a class="url http outside" href="http://replica"&gt;oakley sunglasses replica oakley sunglasses&lt;/a&gt; 2013-05-21 11:38 UTC &lt;/p&gt;&lt;hr /&gt;&lt;p&gt;Mentat Wiki: Comments on &lt;a class="local" href="http://www.ludism.org/mentat/NumbersNearMultiplesOfTen"&gt;NumbersNearMultiplesOfTen&lt;/a&gt; Cheap Oakley Sunglasses &lt;a class="url http" href="http://www.sunglassess365.com/"&gt;http://www.sunglassess365.com/&lt;/a&gt; &lt;/p&gt;&lt;p&gt;-- &lt;a class="url http outside" href="http://Cheap"&gt;Oakley Sunglasses Cheap Oakley Sunglasses&lt;/a&gt; 2013-05-21 11:39 UTC &lt;/p&gt;&lt;hr /&gt;&lt;p&gt;Mentat Wiki: Comments on &lt;a class="local" href="http://www.ludism.org/mentat/NumbersNearMultiplesOfTen"&gt;NumbersNearMultiplesOfTen&lt;/a&gt; Oakley Sunglasses Sale &lt;a class="url http" href="http://www.sunglassesshoppings.com/"&gt;http://www.sunglassesshoppings.com/&lt;/a&gt; &lt;/p&gt;&lt;p&gt;-- &lt;a class="url http outside" href="http://Oakley"&gt;Sunglasses Sale Oakley Sunglasses Sale&lt;/a&gt; 2013-05-23 08:55 UTC&lt;/p&gt;</description>
<pubDate>Thu, 23 May 2013 08:55:25 GMT</pubDate>
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<title>BrainTrainingGames</title>
<link>http://www.ludism.org/mentat/BrainTrainingGames</link>
<description>&lt;p&gt;Can we use games such as video games to improve mental performance? &lt;/p&gt;&lt;p&gt;In general, scientific studies find that while practising something will make you good at it, getting good at one activity doesn't make you better at other activities. For example, if you play a lot of chess, you will get better at playing chess, but there is not good evidence that playing chess will make you better at other activities like, say, playing bridge or computer programming (See this interesting article in Scientific American on "The Expert Mind" : &lt;a class="url http" href="http://www.sciam.com/article.cfm?id=the-expert-mind"&gt;http://www.sciam.com/article.cfm?id=the-expert-mind&lt;/a&gt; ). &lt;/p&gt;&lt;p&gt;That means that if we do find scientific evidence that playing some game improves general intelligence, it is a very exciting finding for us. The Mind Hacks and Mind Performance Hacks books both describe evidence that playing first person video games improves certain general mental processes, namely the "attentional blink" and "subitizing". This is a fast moving area of research and every now and then researchers are making new findings suggesting ways that game playing can improve intelligence. &lt;/p&gt;&lt;p&gt;Recently, researchers have presented evidence that practicing a particular demanding mental task (called "Dual n-back") increases general intelligence - probably through increasing the capacity of working memory (i.e. the number of things we can hold in our head at one time while thinking). That holds the promise of a way of increasing general intelligence and problem solving ability.  &lt;/p&gt;&lt;p&gt;&lt;h2&gt;Training with dual n-back &lt;/h2&gt;&lt;/p&gt;&lt;p&gt;&lt;h3&gt;Programs to train with &lt;/h3&gt;The &lt;a class="url http outside" href="http://www.pnas.org/cgi/content/abstract/0801268105v1"&gt;study&lt;/a&gt; suggests that practicing the dual n-back task for about 30 minutes a day will improve overall intelligence. There are a number of implementations of the dual n-back task that you can use for training. Four of the best are: &lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.iddl.vt.edu/~rfentres/dualnback/"&gt;Dual n-back Task&lt;/a&gt; - an exact duplicate of the algorithm used in the study by Jaeggi, et al. No distracting bells and whistles. Includes a Flash 6 version that works on Pocket PC (if the device has a keyboard) and Windows Mobile smart phones.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.soakyourhead.com/"&gt;soakyourhead.com&lt;/a&gt; - an implementation of the n-back task which is very close to the original paper&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://cognitivefun.net/test/5"&gt;cognitive fun&lt;/a&gt; - another good implementation of the n-back task. The cognitive fun site has a number of other demanding brain games which are well worth exploring.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://brainworkshop.sourceforge.net/"&gt;Brainworkshop&lt;/a&gt; - an open source app with lots of options, written in Python&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://workingmemoryworkout.blogspot.com/"&gt;Working Memory Workout&lt;/a&gt; - a feature-heavy open source PC game&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://brainscale.net/n-back"&gt;N-Back task online&lt;/a&gt; - an online implementation of the N-Back task with a number of settings.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.brainexer.com/nback.html"&gt;BrainExer N-Back&lt;/a&gt; - free online n-back task exercise &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;The dual n-back task is pretty intense, and it's probably fairer to describe it as an "intense brain workout" than a "game". An interesting twist on the n-back idea is the &lt;a class="url http outside" href="http://cognitivefun.net/test/22"&gt;3d dual n-back speed run&lt;/a&gt; at cognitivefun.net, which is an attempt at implementing something close to the dual n-back task in the study, but made into a much more compelling computer game format. &lt;/p&gt;&lt;p&gt;For iPhone/iPod Touch users, check out the "IQ Boost" application, which is a reasonably faithful implementation of the original task. &lt;/p&gt;&lt;p&gt;&lt;h3&gt;Other n-back programs &lt;/h3&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://pithyless.com/blog/2008/05/18/"&gt;Pithyless - another n-back implementation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://zarat.us/tra/online-games/brain-beat.html"&gt;brain-beat&lt;/a&gt; - a well presented implementation of single and dual n-back&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://pithyless.com/blog/2008/05/18/hback-haskell-n-back-memory-game/"&gt;"hback" - another program aiming to implement dual n-back as described in the paper&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.efrac.com/iq/"&gt;IQ by EFRAC&lt;/a&gt; - an implementation of Dual N-Back for Java-enabled mobile phones. &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;h3&gt;Press coverage &lt;/h3&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.sciencentral.com/video/2008/12/31/brain-boot-camp-makes-you-smarter/"&gt;Brain boot camp makes you smarter&lt;/a&gt; - Article from Science Central with a video featuring the authors of the dual n-back study&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.publicradio.org/tools/media/player/start/00:28:07/end/00:52:31/kpcc/news/shows/airtalk/2008/05/20080505_airtalk2.ram"&gt;Radio interview with Suzanne Jaeggi, one of the authors of the dual n-back study&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.newscientist.com/article/dn13786-simple-brain-exercise-can-boost-iq.html"&gt;New Scientist - simple brain exercise can boost IQ&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://discovermagazine.com/2009/the-brain/24-which-brain-games-will-help-you-the-most"&gt;Which brain games will help you the most?&lt;/a&gt; - from Discover magazine &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;See &lt;a class="local" href="http://www.ludism.org/mentat/WorkingMemoryTraining"&gt;WorkingMemoryTraining&lt;/a&gt; for further scientific background &lt;/p&gt;&lt;p&gt;&lt;h2&gt;Other brain training and mental calculation games online &lt;/h2&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.brainexer.com/"&gt;www.brainexer.com&lt;/a&gt; - free online brain training exercises&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.mybraintrainer.com/"&gt;mybraintrainer.com&lt;/a&gt; - commercial brain training games site&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://linserver.cs.tamu.edu/~mmiller/RSF/"&gt;Space Fortress&lt;/a&gt; - a brain training game with a long history. The online game &lt;a class="url http outside" href="http://www.thepcmanwebsite.com/media/star_castle/star_castle.shtml"&gt;Star Castle&lt;/a&gt; may resemble it.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://neuro-nation.com/"&gt;NeuroNation&lt;/a&gt; - a great site with a variety of brain games (completely free)&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://neuronation.de/"&gt;NeuroNation (German)&lt;/a&gt; updated version of NeuroNation&lt;a class="edit" title="Click to edit this page" rel="nofollow" href="http://www.ludism.org/mentat?action=edit;id=NeuroNation"&gt;?&lt;/a&gt;, unfortunately only in German.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://cognitivelabs.com/"&gt;CognitiveLabs&lt;/a&gt; - a site with a lot of interesting stuff&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.fitbrains.com/"&gt;Fitbrains.com&lt;/a&gt; - a slick site with lots of games (NOT all free)&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.gamesforthebrain.com/"&gt;gamesforthebrain.com&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://braingymmer.com"&gt;braingymmer.com&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.scilearn.com/"&gt;scilearn.com&lt;/a&gt; - publishes the "Fast ForWord&lt;a class="edit" title="Click to edit this page" rel="nofollow" href="http://www.ludism.org/mentat?action=edit;id=ForWord"&gt;?&lt;/a&gt;" reading training software. See a summary of a &lt;a class="url http outside" href="http://www.evidencebasedprograms.org/Default.aspx?tabid=147"&gt;study&lt;/a&gt; of the effectiveness of this, suggesting no significant gains, and the &lt;a class="url http outside" href="http://en.wikipedia.org/wiki/Fast_ForWord"&gt;Wikipedia article on Fast ForWord&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.jimmyr.com/blog/Speed_Math_Trainer_Program_126_2006.php"&gt;Speed math trainer&lt;/a&gt; - a good online game for rapid fire drilling of mental arithmetic&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://members.cox.net/beagenius/workout.html"&gt;Grey Matters mental gym&lt;/a&gt; - lots of online games&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://live.gnome.org/gbrainy/"&gt;gbrainy&lt;/a&gt; - Free, open source game software that claims to improve your intelligence. Cf. Brain Age.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.memorise.org/memoryGym.htm"&gt;Memorise.org memory gym&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://surpriseyourself.timesonline.co.uk/"&gt;TimesOnline.co.uk&lt;/a&gt; - some simple but slick Nintendo-style online brain training games&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.matica.com/free-flash-games/2/Brain-Gym.html"&gt;Matica.com brain gym&lt;/a&gt; - free flash games&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.happy-neuron.com/"&gt;Happy Neuron&lt;/a&gt; - site with lots of games, generally need paying for but with free trials&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.brainready.com/brainflex/brainflex_games/"&gt;Games at brainready.com&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.crealude.net/"&gt;crealude.net&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.teach-the-brain.org/learn/index.htm"&gt;Learning tools at teach-the-brain.org&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.find-schools-online.com/blog/2008/100-web-games-tools-to-stretch-your-mind-without-moving-a-muscle/"&gt;100 web games and tools to stretch your mind without moving a muscle&lt;/a&gt; - at find-schools-online.com&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://brainist.com/"&gt;brainist.com&lt;/a&gt; - lots of brain games&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://bjornson.inhb.de/?cat=15"&gt;A mental rotation game&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.braindash.com/index.php?frc=1"&gt;braindash.com&lt;/a&gt; - various brain games at a slick site&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.foxythinking.com/"&gt;foxythinking.com&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://playwithyourmind.com/"&gt;playwithyourmind.com&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.brainarena.com/"&gt;BrainArena.com&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.smart-kit.com/"&gt;Smart kit&lt;/a&gt; - puzzle site, also has blog with interesting posts on research&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://codebreaker.creativitygames.net"&gt;Mastermind&lt;/a&gt; - good for practicing logic and deduction. &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;For facebook users, check out the "Who has the biggest brain" application. &lt;/p&gt;&lt;p&gt;&lt;h2&gt;Brain training and mental health &lt;/h2&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.sharpbrains.com/blog/2008/09/03/the-future-of-computerized-cognitive-therapy/"&gt;The future of computerized cognitive therapy&lt;/a&gt; at Sharpbrains.com - maybe computer training can improve your mental health as well as making you smarter....&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://vgresearcher.wordpress.com/2009/01/09/using-tetris-as-a-potential-treatment-for-ptsd-holmes-et-al-2009/"&gt;Using Tetris as a potential treatment for PTSD&lt;/a&gt; &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;h2&gt;Training processing speed &lt;/h2&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.lumosity.com/info/science/processing_speed"&gt;Brain Processing Speed&lt;/a&gt; at Lumosity.com&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.sciencedirect.com/science?_ob=ArticleURL&amp;amp;_udi=B6WB6-4K223XH-6&amp;amp;_user=10&amp;amp;_rdoc=1&amp;amp;_fmt=&amp;amp;_orig=search&amp;amp;_sort=d&amp;amp;view=c&amp;amp;_acct=C000050221&amp;amp;_version=1&amp;amp;_urlVersion=0&amp;amp;_userid=10&amp;amp;md5=04791033496d394b12dfb3a0c0d3a1af"&gt;Development and evaluation of home-based speed-of-processing training for older adults&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.ingentaconnect.com/content/hfes/hf/2003/00000045/00000002/art00004"&gt;Speed-of-Processing and Driving Simulator Training Result in Improved Driving Performance&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://psychsoc.gerontologyjournals.org/cgi/content/abstract/62/suppl_Special_Issue_1/19"&gt;The Impact of Speed of Processing Training on Cognitive and Everyday Functions&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.karger.com/produktedb/produkte.asp?typ=fulltext&amp;amp;file=ger48329"&gt;Transfer of a Speed of Processing Intervention to Near and Far Cognitive Functions&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.physorg.com/news153501936.html"&gt;Improving Brain Processing Speed Helps Memory&lt;/a&gt; - physorg.com, commenting on &lt;a class="url http outside" href="http://www3.interscience.wiley.com/journal/122189596/abstract?CRETRY=1&amp;amp;SRETRY=0"&gt;this study&lt;/a&gt; &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;h2&gt;Brain training effects of traditional videogames &lt;/h2&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.springerlink.com/content/b15001368574w865/"&gt;Cheyney&lt;/a&gt; - Mom, let me play more computer games: they improve my mental rotation skills&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://psychcentral.com/blog/archives/2008/08/18/video-game-playing-associated-with-surgery-skills/"&gt;Video game playing associated with surgery skills&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.physorg.com/news148193174.html"&gt;Strategic video game improves critical cognitive skills in older adults&lt;/a&gt; - play Rise of Nations and get smarter. At least, it works for old folks!&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="https://www.psych.uiuc.edu/reprints/index.php?page=request_article&amp;amp;site_id=1&amp;amp;article_id=1464"&gt;Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., Gratton, G. (in press). The effects of video game playing on attention, memory, and executive control&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.ncbi.nlm.nih.gov/pubmed/15877981?dopt=Abstract"&gt;The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://news.bbc.co.uk/1/hi/health/7967381.stm"&gt;Video games 'can improve vision'&lt;/a&gt; &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;h2&gt;Brain training effects of traditional board games &lt;/h2&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.abdn.ac.uk/rowangroup/documents/cisccon/gobet.ppt"&gt;Powerpoint presentation on effects of Chess playing&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.quadcitychess.com/benefits_of_chess.html"&gt;Various resources on chess&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.psmcd.net/otherfiles/BenefitsOfChessInEdScreen2.pdf"&gt;The benefits of Chess in Education&lt;/a&gt; &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;h2&gt;Training attention &lt;/h2&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.bcs.rochester.edu/people/daphne/GreenandBavelier.pdf"&gt;Green &amp;amp; Bavelier 2003&lt;/a&gt; - describes a brain training game successfully used to train attention&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.sacklerinstitute.org/cornell/people/bruce.mccandliss/publications/publications/Tamm.etal.inpress.pdf"&gt;Can attention itself be trained?&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.sharpbrains.com/blog/2008/10/18/training-attention-and-emotional-self-regulation-interview-with-michael-posner/"&gt;Interview about training attention at SharpBrains&lt;/a&gt; &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;h2&gt;Other relevant links &lt;/h2&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.sciam.com/article.cfm?id=brain-trainers"&gt;Brain trainers&lt;/a&gt; - review of several brain training games at Scientific American&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.braintraining101.com/"&gt;braintraining101.com&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://ezinearticles.com/?Brain-Training-to-Improve-Driving-Skills-Using-Video-Games,-For-Teenagers-and-Older-Adults&amp;amp;id=1083788"&gt;Brain training to improve driving skills using video games&lt;/a&gt; - discusses training the "useful field of view"&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.sharpbrains.com/blog/2006/11/02/cognitive-simulations-for-basketball-game-intelligence-interview-with-prof-daniel-gopher/"&gt;Cognitive training for basketball game intelligence&lt;/a&gt; (interview)&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.aboutworkingmemory.com/index.php"&gt;aboutworkingmemory.com&lt;/a&gt; - an interesting commercial site&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.mindresearch.net/index.html"&gt;Mind Research Institute&lt;/a&gt; - a not for profit organisation producing brain games - it appears to be mainly for kids learning math, music, etc. Site includes demo games.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://cognitivefun.net/resource"&gt;Cognitive Fun - resources&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.wired.com/science/discoveries/news/2008/04/smart_software?showAllComments=true"&gt;Article in Wired magazine&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.sharpbrains.com/"&gt;sharpbrains.com&lt;/a&gt; - a site on brain fitness, including a regularly updated blog&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.socyberty.com/Psychology/10-Top-Websites-for-Brain-Training.57085"&gt;"10 top websites for brain training"&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.medicalnewstoday.com/articles/110192.php"&gt;Article in Medical News Today&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.portfolio.com/interactive-features/2008/06/Brain-Age"&gt;Article at portfolio.com with a "brain age" reaction time game&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.touchgenerations.com/enGB/games_DS_TGP/more_brain_training/how_does_it_work.php"&gt;How does it work&lt;/a&gt; - the science behind Nintento brain training's purported benefits&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://groups.google.com/group/brain-training?lnk=srg"&gt;Brain training google group&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.mindhacks.com/blog/2008/07/juggling_can_change_.html"&gt;Juggling can change brain structure within 7 days&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.wired.com/wired/archive/2.05/tetris.html"&gt;This is your brain on Tetris&lt;/a&gt; - Wired.com&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.nytimes.com/2008/09/15/health/healthspecial2/15brain.html?em"&gt;Preschool program improves cognitive control&lt;/a&gt; ... and perhaps brain training games can even make your kids behave&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.inventorsdigest.com/8_08/videoGames.aspx"&gt;article at InventorsDigest&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.braintrain.com/"&gt;braintrain.com&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://uk.youtube.com/watch?v=S26Kk-ueWjQ"&gt;YouTube video&lt;/a&gt; - NASA video game brain training for ADHD&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.personneltoday.com/articles/2008/01/22/43938/brain-training-bug-may-soon-bite-the-corporate-bottom.html"&gt;Article from Personneltoday&lt;/a&gt; - brain training bug may soon bite the corporate bottom line&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.wired.com/gaming/gamingreviews/commentary/games/2006/03/70487"&gt;Wired magazine commentary&lt;/a&gt; - Games without frontiers&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.e-mindfitness.com/"&gt;e-mindfitness.com&lt;/a&gt; - publishers of "MindFit&lt;a class="edit" title="Click to edit this page" rel="nofollow" href="http://www.ludism.org/mentat?action=edit;id=MindFit"&gt;?&lt;/a&gt;"&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.helpingkidsshine.com/WMT.html"&gt;Page on working memory training at helpingkidsshine.com&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.sharpbrains.com/blog/2008/12/28/are-videogames-good-for-you-arthur-kramer-posits/"&gt;Sharp Brains post&lt;/a&gt; - are video games good for you? Depends who you are!&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://vgresearcher.wordpress.com/"&gt;VGResearcher&lt;/a&gt; - a blog on videogames and psychology&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://scienceblogs.com/developingintelligence/2008/06/in_a_recent_issue_of.php"&gt;Blog post&lt;/a&gt; on training various aspects of executive function&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://scienceblogs.com/developingintelligence/2008/12/how_2_hours_of_training_can_en.php"&gt;How two hours of training can make multitasking more efficient&lt;/a&gt; - blog post at developing intelligence&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://scienceblogs.com/developingintelligence/2009/01/do_inhibitory_skills_improve_w.php"&gt;Do inhibitory skills improve with practice?&lt;/a&gt; - Blog post from Developing Intelligence&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.sharpbrains.com/blog/2009/01/06/neuroactive-bike-at-lady-of-america-fitness-centers/"&gt;Neuroactive bike&lt;/a&gt; - combining mental and &lt;a class="local" href="http://www.ludism.org/mentat/PhysicalExercise"&gt;PhysicalExercise&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://vgresearcher.wordpress.com/2009/01/07/violent-vs-non-violent-video-game-on-cog-perfor-2009/"&gt;Violent vs non violent video games' improvement on cognitive performance&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://news.bbc.co.uk/1/hi/scotland/7635404.stm"&gt;Computer game boosts maths scores&lt;/a&gt; - news article on study suggesting that Nintendo Brain Age can improve mathematics ability in children&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.seriousgames.org/"&gt;Seriousgames.org&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.bestlifeonline.com/cms/publish/health/Mental-Training-Programs.php"&gt;Lobes of steel&lt;/a&gt; - review of brain training games from bestlifeonline.com&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://glsconference.org/2008/session.html?id=155"&gt;What It Means To Rock?: A Cognitive Analysis of Expertise in Guitar Hero II&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://go.editlib.org/p/28707"&gt;Movement based learning: an analysis of Dance Dance Revolution&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.slideshare.net/LearningWithoutFrontiers/paul-pivec-does-game-based-learning-really-exist"&gt;Does game based learning really exist?&lt;/a&gt; - slideshow &lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://increase-memory-power.com/"&gt;increase your memory power&lt;/a&gt; Discover Proven Tips That Boost Your Brain Power and Sharpen Your Memory. &lt;h2&gt;Scientific background &lt;/h2&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.ncbi.nlm.nih.gov/pubmed/19015506"&gt;Minear &amp;amp; Shah&lt;/a&gt; - training and transfer effects in task switching&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://jama.ama-assn.org/cgi/content/full/288/18/2271"&gt;Effects of cognitive training interventions for older adults&lt;/a&gt; - about the ACTIVE study - a key study on older adults&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://jama.ama-assn.org/cgi/content/full/296/23/2805"&gt;Long-term Effects of Cognitive Training on Everyday Functional Outcomes in Older Adults&lt;/a&gt; - another paper on the ACTIVE study&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.fas.org/irp/agency/dod/jason/human.pdf"&gt;Human performance&lt;/a&gt; - a very interesting report on ways of enhancing human performance from the US Military, including a section on brain training&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://psychology.gatech.edu/renglelab/"&gt;Georgia Institute of Technology Attention and Working Memory Lab&lt;/a&gt; - lots of papers&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.neurobics.com/"&gt;neurobics.com&lt;/a&gt; - ideas for exercising the brain&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.psychologicalscience.org/journals/ps/19_9_inpress/Persson.pdf"&gt;Research article arguing that training working memory can train a skill called "interference resolution"&lt;/a&gt;. See &lt;a class="url http outside" href="http://scienceblogs.com/developingintelligence/2008/10/training_the_mind_transfer_acr.php"&gt;this blog post&lt;/a&gt; for comment.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.ncbi.nlm.nih.gov/pubmed/14699419"&gt;Olesen, Westerberg &amp;amp; Klingberg 2004&lt;/a&gt; - Increased prefrontal and parietal activity after training working memory&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.ncbi.nlm.nih.gov/pubmed/16079245?ordinalpos=8&amp;amp;itool=EntrezSystem2.PEntrez.Pubmed.Pubmed_ResultsPanel.Pubmed_DefaultReportPanel.Pubmed_RVDocSum"&gt;Sayala, Sala &amp;amp; Courtney&lt;/a&gt; - Increased neural efficiency with repeated performance of a working memory task is information-type dependent&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.ingentaconnect.com/content/bpl/desc/2009/00000012/00000001/art00015"&gt;Training and transfer effects of executive functions in preschool children&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://cat.inist.fr/?aModele=afficheN&amp;amp;cpsidt=2732942"&gt;Accelerated training : the use of faster-than-realtime speeds can reduce the time-to-skill factor in simulator training&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.physorg.com/news130862416.html"&gt;Video games can make us creative if spark is right&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.sciencedaily.com/releases/2009/02/090206081507.htm"&gt;Cognitive training can alter biochemistry of the brain&lt;/a&gt; - Sciencedaily&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://sciencemag.org/cgi/content/abstract/323/5915/800"&gt;Changes in Cortical Dopamine D1 Receptor Binding Associated with Cognitive Training&lt;/a&gt; - the study showing cognitive training can alter brain biochemistry&lt;/li&gt;&lt;li&gt;- &lt;a class="url http outside" href="http://science-mag.aaas.org/cgi/content/full/323/5915/800/DC2"&gt;Podcast interview on above study&lt;/a&gt;&lt;/li&gt;&lt;li&gt;- &lt;a class="url http outside" href="http://www.sciencemag.org/cgi/data/323/5915/800/DC1/1"&gt;Supporting online material from above study&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.sciencedaily.com/releases/2009/02/090211161932.htm"&gt;Computer Exercises Improve Memory And Attention, Study Suggests&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://pppjj.usm.my/mojit/articles/V1N2-final/MOJIT-Khairul.htm"&gt;The Improvement of Mental Rotation through Computer Based Multimedia Tutor&lt;/a&gt;&lt;/li&gt;&lt;li&gt;www.ed.mtu.edu/spatial2008/presentations/Fitz hughMorrison.ppt Powerpoint presentation comparing different training strategies (remove space from link to make it work)&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.spatialintelligence.org/"&gt;spatialintelligence.org&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://seriousgames.ning.com/"&gt;seriousgames.ning.com&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.temple.edu/psychology/newcombe/documents/Wrightetal.pdf"&gt;Training generalised spatial skills&lt;/a&gt; - Wright et al&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://en.wikipedia.org/wiki/Brain_fitness"&gt;Wikipedia article on brain fitness&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.smw.ch/docs/PdfContent/smw-12852.pdf"&gt;Improving intelligence - a literature review&lt;/a&gt; &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;h2&gt;Relevant books &lt;/h2&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.amazon.com/gp/product/1592401104?v=glance&amp;amp;n=283155"&gt;The Wisdom Paradox: How Your Mind Can Grow Stronger As Your Brain Grows Older&lt;/a&gt; - by Elkhonon Goldberg&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.amazon.com/Overflowing-Brain-Information-Overload-Working/dp/0195372883"&gt;The overflowing brain: information overload and the limits of working memory&lt;/a&gt; See also: &lt;a class="local" href="http://www.ludism.org/mentat/BrainBooks"&gt;BrainBooks&lt;/a&gt; &lt;h2&gt;Open questions &lt;/h2&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Here are some open questions for development: &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Can we find any more research evidence in this area?&lt;/li&gt;&lt;li&gt;Is there evidence that the "brain training" programs that have been popularised by Nintendo and others recently really work?&lt;/li&gt;&lt;li&gt;What other memory and brain training software is available? Which is the best? &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;h2&gt;See also &lt;/h2&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="local" href="http://www.ludism.org/mentat/ImprovingIntelligence"&gt;ImprovingIntelligence&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://www.ludism.org/mentat/MasteringSkills"&gt;MasteringSkills&lt;/a&gt; - principles of mastering skills, which can be applied to brain training games&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://www.ludism.org/mentat/LearningMusic"&gt;LearningMusic&lt;/a&gt; - there is some evidence that music training may enhance IQ&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://www.ludism.org/mentat/ArtsTraining"&gt;ArtsTraining&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://www.ludism.org/mentat/MindPerformanceHacks"&gt;MindPerformanceHacks&lt;/a&gt;/ImproveVisualAttentionThroughVideoGames&lt;a class="edit" title="Click to edit this page" rel="nofollow" href="http://www.ludism.org/mentat?action=edit;id=ImproveVisualAttentionThroughVideoGames"&gt;?&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://www.ludism.org/mentat/MindPerformanceHacks"&gt;MindPerformanceHacks&lt;/a&gt;/PlayBoardGames&lt;a class="edit" title="Click to edit this page" rel="nofollow" href="http://www.ludism.org/mentat?action=edit;id=PlayBoardGames"&gt;?&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://www.ludism.org/mentat/BrainBlogs"&gt;BrainBlogs&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://www.ludism.org/mentat/MemoryTraining"&gt;MemoryTraining&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://www.ludism.org/mentat/WorkingMemoryTraining"&gt;WorkingMemoryTraining&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://www.ludism.org/mentat/BrainTrainingScience"&gt;BrainTrainingScience&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://www.ludism.org/mentat/BrainTrainingIdeas"&gt;BrainTrainingIdeas&lt;/a&gt; &lt;h2&gt;Comments &lt;/h2&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Apparently, this online game implements the n-back task: &lt;a class="url http" href="http://cognitivefun.net/test/5"&gt;http://cognitivefun.net/test/5&lt;/a&gt; &lt;/p&gt;&lt;p&gt;-- &lt;a class="local" href="http://www.ludism.org/mentat/Ron_Hale-Evans"&gt;Ron Hale-Evans&lt;/a&gt; [[DateTime&lt;a class="edit" title="Click to edit this page" rel="nofollow" href="http://www.ludism.org/mentat?action=edit;id=DateTime"&gt;?&lt;/a&gt;(2008-05-09T14:22:39Z)]] &lt;/p&gt;&lt;p&gt;Thanks Ron - this looks like exactly what I was after. &lt;a class="local" href="http://www.ludism.org/mentat/ThufirHawat"&gt;ThufirHawat&lt;/a&gt;.&lt;/p&gt;</description>
<pubDate>Sun, 05 May 2013 13:08:44 GMT</pubDate>
<comments>http://www.ludism.org/mentat/Comments_on_BrainTrainingGames</comments>
<wiki:username>brainexer</wiki:username>
<wiki:status>updated</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>14</wiki:version>
<wiki:history>http://www.ludism.org/mentat?action=history;id=BrainTrainingGames</wiki:history>
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<title>Comments on NookAndCrannyMethod</title>
<link>http://www.ludism.org/mentat/Comments_on_NookAndCrannyMethod</link>
<description>&lt;ol&gt;&lt;li&gt;## 4 Comments. ### I remember a diagram that the Middle Ages memory system guys used. I will have to search for it. I now understand how they used it. &lt;/li&gt;&lt;/ol&gt;&lt;p&gt;-- dzikijohn 2011-08-07 14:59 UTC &lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a class="url http" href="http://en.wikipedia.org/wiki/Art_of_memory"&gt;http://en.wikipedia.org/wiki/Art_of_memory&lt;/a&gt; here are the diagrams I was talking about. &lt;/p&gt;&lt;p&gt;-- dzikijohn 2011-08-07 15:20 UTC &lt;/p&gt;&lt;hr /&gt;&lt;p&gt;Thanks for the history on &lt;a class="local" href="http://www.ludism.org/mentat/RomanRoom"&gt;RomanRoom&lt;/a&gt; System. I have used this technique a lot of times. I used the path from my home to my church and the landmarks along the path! &lt;/p&gt;&lt;p&gt;Thanks! &lt;/p&gt;&lt;p&gt;-- &lt;a class="url http outside" href="http://minddrills.com/"&gt;Kevin&lt;/a&gt; 2013-03-05 19:17 UTC &lt;/p&gt;&lt;hr /&gt;&lt;p&gt;Thanks for your kind words, Kevin, on behalf of the wiki writers. I'm glad we could help you. &lt;/p&gt;&lt;p&gt;-- &lt;a class="local" href="http://www.ludism.org/mentat/RonHaleEvans"&gt;RonHaleEvans&lt;/a&gt; 2013-04-18 04:22 UTC&lt;/p&gt;</description>
<pubDate>Thu, 18 Apr 2013 04:22:06 GMT</pubDate>
<wiki:username>RonHaleEvans</wiki:username>
<wiki:status>updated</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>4</wiki:version>
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<title>BinaryNumbersSystem</title>
<link>http://www.ludism.org/mentat/BinaryNumbersSystem</link>
<description>&lt;p&gt;&lt;h1&gt;Introduction &lt;/h1&gt;When you hear that the binary system is used in computer science, and that it involves long strings of ones and zeroes, it can seem very scary. The term "binary" alone simply refers to anything that is limited to one of two states. The term binary system refers to a system of counting by using a series of ones and zeroes. &lt;/p&gt;&lt;p&gt;In our standard system, based on powers of 10, we use the numbers 0 through 9 in each space. When I say a number like "1,302", I'm actually speaking of 1 one-thousand, plus 3 hundreds, plus 0 tens, plus 2 ones. Think of 1,302 our regular base 10 number system like this:&lt;br /&gt; &lt;br /&gt; &lt;/p&gt;&lt;table class="user"&gt;&lt;tr&gt;&lt;td align="center"&gt;1000s &lt;/td&gt;&lt;td align="center"&gt;100s &lt;/td&gt;&lt;td align="center"&gt;10s &lt;/td&gt;&lt;td align="center"&gt;1s &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;1 &lt;/td&gt;&lt;td align="center"&gt;3 &lt;/td&gt;&lt;td align="center"&gt;0 &lt;/td&gt;&lt;td align="center"&gt;2 &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;In the binary system, only the numbers 0 and 1 are used in each space. The places themselves, instead of being powers of 10, as above, are powers of 2. Just like our base 10 number system above, we start with a 1s place at the rightmost place:&lt;br /&gt; &lt;br /&gt; &lt;/p&gt;&lt;table class="user"&gt;&lt;tr&gt;&lt;td align="center"&gt;32s &lt;/td&gt;&lt;td align="center"&gt;16s &lt;/td&gt;&lt;td align="center"&gt;8s &lt;/td&gt;&lt;td align="center"&gt;4s &lt;/td&gt;&lt;td align="center"&gt;2s &lt;/td&gt;&lt;td align="center"&gt;1s &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;&lt;/td&gt;&lt;td align="center"&gt;&lt;/td&gt;&lt;td align="center"&gt;&lt;/td&gt;&lt;td align="center"&gt;&lt;/td&gt;&lt;td align="center"&gt;&lt;/td&gt;&lt;td align="right"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;Just like our own 10s system, the places can go as high as is needed. If we're given the binary number 11001010, we break it down like this: &lt;/p&gt;&lt;table class="user"&gt;&lt;tr&gt;&lt;td align="center"&gt;128s &lt;/td&gt;&lt;td align="center"&gt;64s &lt;/td&gt;&lt;td align="center"&gt;32s &lt;/td&gt;&lt;td align="center"&gt;16s &lt;/td&gt;&lt;td align="center"&gt;8s &lt;/td&gt;&lt;td align="center"&gt;4s &lt;/td&gt;&lt;td align="center"&gt;2s &lt;/td&gt;&lt;td align="center"&gt;1s &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;1 &lt;/td&gt;&lt;td align="center"&gt;1 &lt;/td&gt;&lt;td align="center"&gt;0 &lt;/td&gt;&lt;td align="center"&gt;0 &lt;/td&gt;&lt;td align="center"&gt;1 &lt;/td&gt;&lt;td align="center"&gt;0 &lt;/td&gt;&lt;td align="center"&gt;1 &lt;/td&gt;&lt;td align="center"&gt;0 &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;So, in this number there are one 128, one 64, no 32s, no 16s, one 8, no 4s, one 2 and no 1s. To find the decimal equivalent of 11001010, we simply add up the spaces where we find ones. That gives us 128 + 64 + 8 + 2, or 202 as the equivalent in our base 10 number system. &lt;/p&gt;&lt;p&gt;Each place (1s, 2s, 4s, and so on) is referred to as a "bit" (short for "binary digit"). If you were to talk about 3 place, you would use the term "3-bit", and so on. Eight bits, as a group, is called a "byte". Although it's rarely-used, the term for a 4-bit number is a "nybble". &lt;/p&gt;&lt;p&gt;Binary numbers with their long strings of 1s and 0s can seem like a more difficult challenge, but there are ways to tackle the task. Several methods will be described below. &lt;/p&gt;&lt;p&gt;&lt;h2&gt;Lewis Jones' 3-Bit Method &lt;/h2&gt;&lt;a class="url http outside" href="http://www.hutch.demon.co.uk/lewis/"&gt;Lewis Jones&lt;/a&gt; originally developed this system for use with playing cards (see &lt;a class="local" href="http://www.ludism.org/mentat/PlayingCardSystems"&gt;PlayingCardSystems&lt;/a&gt;, section 1.1), but works well with any type of binary information (including, obviously, binary numbers). In this system the binary numbers are broken into groups of three digits. With binary numbers, there's only eight possible arrangements of a three-digit group:&lt;br /&gt; &lt;br /&gt; 000&lt;br /&gt; 001&lt;br /&gt; 010&lt;br /&gt; 011&lt;br /&gt; 100&lt;br /&gt; 101&lt;br /&gt; 110&lt;br /&gt; 111&lt;br /&gt; &lt;/p&gt;&lt;p&gt;Each group is then given a name that describes the locations of the 1s in the number:&lt;br /&gt; &lt;br /&gt; 000 - &lt;strong&gt;N&lt;/strong&gt;one&lt;br /&gt; 001 - &lt;strong&gt;T&lt;/strong&gt;op&lt;br /&gt; 010 - &lt;strong&gt;M&lt;/strong&gt;iddle&lt;br /&gt; 011 - &lt;strong&gt;U&lt;/strong&gt;pper&lt;br /&gt; 100 - &lt;strong&gt;B&lt;/strong&gt;ottom&lt;br /&gt; 101 - &lt;strong&gt;O&lt;/strong&gt;uter&lt;br /&gt; 110 - &lt;strong&gt;L&lt;/strong&gt;ower&lt;br /&gt; 111 - &lt;strong&gt;A&lt;/strong&gt;ll&lt;br /&gt; &lt;/p&gt;&lt;p&gt;One of the advantages of the binary system is that we can focus on the 1s like this. After all, if it isn't a 1, it must be a 0. &lt;/p&gt;&lt;p&gt;You should also note that each group's label begins with a different letter: N, T, M, U, B, O, L, A. This letter alone can be used to instantly identify any three-digit group of binary numbers. If you want to remember several three-digit sequences of binary numbers, you can put the letters together to form a memorable image. &lt;/p&gt;&lt;p&gt;Let's say you want to remember the binary sequence 010101110001. First, you would break the sequence up into groups of three digits: 010 101 110 001. Next, you would convert each group to the appropriate letter:&lt;br /&gt; &lt;br /&gt; 010 - &lt;strong&gt;M&lt;/strong&gt;iddle&lt;br /&gt; 101 - &lt;strong&gt;O&lt;/strong&gt;uter&lt;br /&gt; 110 - &lt;strong&gt;L&lt;/strong&gt;ower&lt;br /&gt; 001 - &lt;strong&gt;T&lt;/strong&gt;op&lt;br /&gt; &lt;/p&gt;&lt;p&gt;To remember the sequence 010101110001, you simply remember the phrase "MOLT"! &lt;/p&gt;&lt;p&gt;Unfortunately, you may not always get a nice, neat word like "MOLT" in this system. If this happens, you're free to insert extra i's and e's into the "words", as they have no meaning in this system. NMAU could become NIMAU (which you can thing of as the name of an imaginary country), and TTLN becomes TITELINE. &lt;/p&gt;&lt;p&gt;&lt;h2&gt;Nybble (4-Bit) Method &lt;/h2&gt;To remember more bits at a single glance, the above method can be adapted to use 4-bit words instead of 3. With 4 bits, there are now 16 possibilities to cover, so they will be described in small groups. Once again, the descriptions will focus on where the 1s in the number are. &lt;/p&gt;&lt;p&gt;The first two are the easiest:&lt;br /&gt; 0000 - &lt;strong&gt;N&lt;/strong&gt;one&lt;br /&gt; 1111 - &lt;strong&gt;E&lt;/strong&gt;very&lt;br /&gt; &lt;/p&gt;&lt;p&gt;The next four all involve a single 1 in their number, and are also easy to remember:&lt;br /&gt; 0001 - &lt;strong&gt;F&lt;/strong&gt;irst&lt;br /&gt; 0010 - &lt;strong&gt;S&lt;/strong&gt;econd&lt;br /&gt; 0100 - &lt;strong&gt;T&lt;/strong&gt;hird&lt;br /&gt; 1000 - &lt;strong&gt;B&lt;/strong&gt;ottom&lt;br /&gt; (In this method, the leftmost bit is invariably considered to be "lower" than the rightmost bit) &lt;/p&gt;&lt;p&gt;This group involves two 1s next to each other:&lt;br /&gt; 0011 - &lt;strong&gt;H&lt;/strong&gt;ighest (The two highest numbers are both ones)&lt;br /&gt; 0110 - &lt;strong&gt;I&lt;/strong&gt;nside (The two ones are "inside" the zeroes)&lt;br /&gt; 1100 - &lt;strong&gt;M&lt;/strong&gt;inor (The two ones are in the most minor position)&lt;br /&gt; &lt;/p&gt;&lt;p&gt;There are several 4-bit numbers in which have two 1s which aren't next to each other:&lt;br /&gt; 1001 - &lt;strong&gt;O&lt;/strong&gt;uter (The outer two digits are 1s)&lt;br /&gt; 0101 - &lt;strong&gt;R&lt;/strong&gt;otating&lt;br /&gt; 1010 - &lt;strong&gt;A&lt;/strong&gt;lternating&lt;br /&gt; &lt;/p&gt;&lt;p&gt;The "Alternating" and "Rotating" patterns are easily confused with each other, so there's a built-in mnemonic in the words themselves. The first vowel in the word "Alternating" is an "A", the 1st letter of the alphabet, so the leftmost bit is a 1. The first vowel in the word "Rotating" is an "O", which looks like the number 0, therefore the leftmost bit is a 0. &lt;/p&gt;&lt;p&gt;This next group contains three 1s next to each other:&lt;br /&gt; 0111 - &lt;strong&gt;U&lt;/strong&gt;pper (the three uppermost numbers are all 1s)&lt;br /&gt; 1110 - &lt;strong&gt;L&lt;/strong&gt;ower (the three lowermost numbers are all 1s)&lt;br /&gt; &lt;/p&gt;&lt;p&gt;The final two remaining combinations contain three 1s each, with a zero somewhere in the middle:&lt;br /&gt; 1011 - &lt;strong&gt;G&lt;/strong&gt;rowing (If you break up this 4-bit combination, it looks like the numbers are growing - "10...11...")&lt;br /&gt;  1101 - &lt;strong&gt;C&lt;/strong&gt;ountdown (Think of a rocket ship countdown from "11" to "01")&lt;br /&gt; &lt;/p&gt;&lt;p&gt;As with the previous 3-bit method, each pattern has a name beginning with a different letter (N, E, F, S, T, B, H, I, M, O, R, A, U, L, G or C), so each pattern can be recalled just by its first letter. When remembering letter combinations together, however, you no longer have freedom to place unused vowels among the letters, as all five of the regular vowels (A, E, I, O, U) have a particular meaning in this system. &lt;/p&gt;&lt;p&gt;There are two ways to deal with this. First, you could get lucky and have the letters you're recalling make a word (such as ACHE, ALIEN or ORANGES). The second is to remember the numbers in pairs, with the important letters being the first and last letters of a word (If you have to remember F and S, you might think of the word "FrieS&lt;a class="edit" title="Click to edit this page" rel="nofollow" href="http://www.ludism.org/mentat?action=edit;id=FrieS"&gt;?&lt;/a&gt;", for example). In this way, you're free to add any letters you wish to make a word, because the only letters that matter will be the first and last ones. With this approach, you'll be able to remember long strings of binary digits as simply as remembering &lt;a class="url http outside" href="http://www.ludism.org/mentat/LinkSystem"&gt;linked lists&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;&lt;h2&gt;"Conversion" Method &lt;/h2&gt;Like the Lewis Jones method above, this system works with groups of three digits. In this system, however, we start by converting each group of three to its binary equivalent:&lt;br /&gt; &lt;br /&gt; 000 - 0&lt;br /&gt; 001 - 1&lt;br /&gt; 010 - 2&lt;br /&gt; 011 - 3&lt;br /&gt; 100 - 4&lt;br /&gt; 101 - 5&lt;br /&gt; 110 - 6&lt;br /&gt; 111 - 7&lt;br /&gt; &lt;/p&gt;&lt;p&gt;These equivalents must be memorized before proceeding any further. You can use the &lt;a class="local" href="http://www.ludism.org/mentat/MajorSystem"&gt;MajorSystem&lt;/a&gt; or the &lt;a class="local" href="http://www.ludism.org/mentat/DominicSystem"&gt;DominicSystem&lt;/a&gt; to link each binary group to its binary equivalent. &lt;/p&gt;&lt;p&gt;To remember a sequence in this manner, you would once again break down the number into three digit groups, and then label each group with the appropriate number. &lt;/p&gt;&lt;p&gt;For example, let's use the number 011100001000. Breaking this up into groups of three, we get 011 100 001 000. These groups convert into 3410. &lt;/p&gt;&lt;p&gt;It is important to realize, at this point, that 3410 is a result of the way we broke the number up, and that 3410 is &lt;strong&gt;NOT&lt;/strong&gt; the binary equivalent of 011100001000 (the actual base 10 equivalent of this binary number is 1800). &lt;/p&gt;&lt;p&gt;With the &lt;a class="local" href="http://www.ludism.org/mentat/MajorSystem"&gt;MajorSystem&lt;/a&gt;, you would remember this number as "MARTS". &lt;/p&gt;&lt;p&gt;With the &lt;a class="local" href="http://www.ludism.org/mentat/DominicSystem"&gt;DominicSystem&lt;/a&gt;, you would remember the first two groups of three as the person you associate with CD (the equivalent of 34). You would then picture CD performing the action or using the prop of AO. &lt;/p&gt;&lt;p&gt;&lt;h2&gt;Presentation of Binary Memory Feats &lt;/h2&gt;The feat of being able to remember long strings of 1s and 0s is certainly impressive, but 1s and 0s themselves have no real meaning. To make the concept of memorizing more interesting, there are many interesting ways to give binary information a real-world meaning: &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Red or black cards&lt;br /&gt; &lt;/li&gt;&lt;li&gt;Picture or number cards&lt;br /&gt; &lt;/li&gt;&lt;li&gt;High or low cards&lt;br /&gt; &lt;/li&gt;&lt;li&gt;Odd or even cards&lt;br /&gt; &lt;/li&gt;&lt;li&gt;Face-up or face-down cards&lt;br /&gt; &lt;/li&gt;&lt;li&gt;Good or bad gambling hands&lt;br /&gt; &lt;/li&gt;&lt;li&gt;Heads or tails on coins&lt;br /&gt; &lt;/li&gt;&lt;li&gt;Odd or even spots on dice&lt;br /&gt; &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Here are some more concepts to spark ideas for various binary memory demonstrations:&lt;br /&gt; add/subtract&lt;br /&gt; alive/dead&lt;br /&gt; alone/in a crowd&lt;br /&gt; big/small&lt;br /&gt; day/night&lt;br /&gt; early/late&lt;br /&gt; easy/difficult&lt;br /&gt; enlarge/reduce&lt;br /&gt; equal/unequal&lt;br /&gt; good/bad&lt;br /&gt; hard/soft&lt;br /&gt; hot/cold&lt;br /&gt; in/out&lt;br /&gt; in front/behind&lt;br /&gt; long/short&lt;br /&gt; loose/compact&lt;br /&gt; love/hate&lt;br /&gt; male/female&lt;br /&gt; motion/stillness&lt;br /&gt; multiply/divide&lt;br /&gt; near/far&lt;br /&gt; on/off&lt;br /&gt; open/close&lt;br /&gt; over/under&lt;br /&gt; pass/fail&lt;br /&gt; past/future&lt;br /&gt; rich/poor&lt;br /&gt; right/left&lt;br /&gt; right/wrong&lt;br /&gt; safe/dangerous&lt;br /&gt; start/finish&lt;br /&gt; stop/go&lt;br /&gt; tall/short&lt;br /&gt; true/false&lt;br /&gt; up/down&lt;br /&gt; us/them&lt;br /&gt; wet/dry&lt;br /&gt; wide/narrow&lt;br /&gt; young/old&lt;br /&gt; &lt;/p&gt;&lt;p&gt;A little imagination here can yield a wealth of meaningful and amazing binary memory demonstrations. &lt;/p&gt;&lt;p&gt;There are two different approaches to binary memory demonstrations, as well. In the first, you simply remember the binary combination, and later recall it perfectly (such as memorizing the order of reds and blacks in a deck). In the second, you memorize the binary combination (such as the heads-or-tails status of several coins), have someone alter a few of the factors (someone turns some coins from heads to tails and other coins from tails to heads), and then you're able to identify which factors have changed.&lt;/p&gt;</description>
<pubDate>Thu, 18 Apr 2013 04:18:03 GMT</pubDate>
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<wiki:username>RonHaleEvans</wiki:username>
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<title>Comments on MemorySystems</title>
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<description>&lt;ol&gt;&lt;li&gt;## 1 Comment. ### Hey, &lt;/li&gt;&lt;/ol&gt;&lt;p&gt;Nice summary of memory systems! &lt;/p&gt;&lt;p&gt;Keep up the good work &lt;/p&gt;&lt;p&gt;Cheers! &lt;/p&gt;&lt;p&gt;-- &lt;a class="url http outside" href="http://minddrills.com/"&gt;Kevin&lt;/a&gt; 2013-03-05 19:12 UTC&lt;/p&gt;</description>
<pubDate>Tue, 05 Mar 2013 19:12:35 GMT</pubDate>
<wiki:username>Kevin</wiki:username>
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