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Ppolf
Adapted as a flicking game for piecepack by Mark A. Biggar
Version 1.0, March 2003Copyright © 2002, 2003 by Mark A. Biggar2-10 players, 30-50 min
DescriptionThis is an adaptation of the game Frisbee Golf as a piecepack coin flicking
game. Frisbeegolf is usually played on a large field with a set of targets (typically
posts or trees) where
the players try to hit the successive targets with their Frisbees using the fewest
number ofthrows.
DefinitionsFlick (verb) to propel a game piece (such as a piecepack coin) across the
playing area
with a single finger. A flick is not a sustained push, but a sudden snap. A
properflick is performed by resting a single fingertip on the playing surface with the
fingernail against the game piece, then either (1) straightening the finger with
thehand held motionless, or (2) straightening the whole hand at the wrist with the arm
held motionless.

Setting Up The CourseYou will want to play on a smooth surface table that allows the
coins to slide easily. A
small table makes for a tight difficult game, while a large table results in a loose
easygame.
Take all the red, blue, and green/yellow tiles and the black ace tile and mix them up
on thetable suit-side down. The other black tiles are not used (although you may find
them
useful as measuring rods). Randomly distribute the mixed up tiles around the table.
Notile should be placed closer than three tile widths from the table edge and also no
closer
than two tile widths from any other tile. The orientation of the tiles should be left
randomas well. After distributing the tiles, flip them all over in place to the suit-
side.
Give each player a coin showing a unique face. This could allow up to 10 players
(red,blue, black, green/yellow, blank, ace, 2, 3, 4 and 5) but more than 6 could get
crowded.

Playing the GameThe goal of the game is to flick a coin to hit each target tile
(hereafter call a “hole”) in theproper order using the fewest number of flicks. The
holes are played in the following
order: Red blank, ace, 2, 3, 4, 5, then Blue blank, ace, 2, 3, 4, 5, then Green/Yellow
blank,ace, 2, 3, 4, 5. The game is played similar to golf; all players must finish
playing the
current hole before any player goes on to play the next hole. The other holes on
thecourse act as obstacles.

Choose a playing order using any agreed upon method. This order is only used to
determine the order of teeing off. To tee off, place a coin anywhere within one tile
widthof the last hole and flick it toward the next hole. At the start of the game
players tee off
for the first hole from the Black Ace tile. On subsequent holes, rotate the teeing off
order,e.g., if the player order (in a four player game) for the previous hole was ABCD
then
order for the current hole is BCDA.
When a player’s coin hits the target hole, the player records the number of flicks it
took to
hit that hole from the last tee off on the scorecard, and then picks their coin up
until thetee off for the next hole. After all players have teed of, players now flick
their coins in the
order determined by how close to the hole the player’s coins are; the closest
playerflicking first, followed by the next closest and so on. Except when teeing off,
a coin must
be flicked from its current position. After each player flicks once, determine a new
playerorder, again based on closeness, for the next round. Exception: if a player’s
coin is within
two tile widths of the target hole, then the player must “putt out” by flicking their
coin asmany times in a row as it takes to hit the hole before the next player’s turn.
Fouls If a player flicks their coin off the table, the coin is placed back on the
table one tile-width
in from the point on the edge of the table where it fell off. The player must also
count apenalty flick for this hole.
If a player’s coin knocks another players coin off the table, place it back as close
to whereis was as possible and the active player counts a penalty flick for the hole
(this is in
addition to any penalty flick if the active player’s coin also went off the table.)
There is nopenalty for hitting another player’s coin if it stays on the table.
If a player’s coin knocks another player’s coin into the current hole, the other
player isfinished with the hole, records their current number of flicks on the
scorecard and picks up
their coin (and says Thank You  ).
There is no penalty for knocking a hole out of place; it is not moved back. It is
theoretically possible for a coin to knock a hole off the table; if this happens,
place thehole back where it was and the player counts a penalty flick.

ScoringAfter each hole, each player records the number of flicks they took for that
hole. This isthe number of actual flicks the player made plus any penalty flicks from
fouls. Use the
scorecard on the last page of the rules to keep track of the player’s scores. After
allplayers have hit the final hole, total up all their flicks and the player with the
fewest flicks
wins the game.

Optional Rule – Additional ObstaclesFor a more difficult game, the remaining black
tiles can be mixed in to become additional
obstacles. These tiles are not holes, but if knocked off the table, do result in a
penalty

flick. Players may also add any other objects of their choice as obstacles. All
obstacles
and tiles must start out at least two tile widths apart.

Solitaire VariantSet up the course as described above. Play though once to set a goal.
Then play through
again trying to beat your previous score. The par for most courses will be about 36;
try tobeat that score.
History 20021023 0.5 mab original version
20021112 0.6 mab first web page version20030322 1.0 mab update for web page
Thank you for playing my game. Please report rules problems or variantsuggestions to
mark@biggar.org.

Copyright 2002, 2003 by Mark A. Biggar. Permission is granted to copy, distribute
and/or modify this
document under the terms of the GNU Free Documentation License, Version 1.1 or any
later version
published by the Free Software Foundation; with no Invariant Sections, no Front-Cover
Texts, and no
Back-Cover Texts. A copy of the license can be found at
http://www.gnu.org/copyleft/fdl.html.


Ppolf Scorecard Players

Red    blank
ace
2
3
4
5
Red    Total
Blue   blank
ace
2
3
4
5
Blue   Total
Green blank
ace
2
3
4
5
Green Total
Game Total

Permission is granted to make copies of this scorecard for use in playing thisgame.