HomePage RecentChanges

TaxonomyOfPiecepackGames

[[Anchor(Top)?]]

A Taxonomy of Piecepack Games

This page was inspired by the Taxonomy of Icehouse Games page by Glenn Overby. He in turn was inspired by David Parlett.

The categorisation is an extension of David Parlett's groundbreaking taxonomy in his Oxford History of Board Games. His basic categories of board game are [#Race Race], [#Space Space], [#Chase Chase], and [#Displace Displace]. His fifth category, [#Theme Theme], has been extended to also include non-board games with a clear theme. A sixth category, [#Non-board Non-board] Games, includes games with neither board nor theme.

A special section for [#Solitaire Solitaire] games was added because many of them do not easily fit in any of the other categories and to make then easy to find. If a solitaire game does fit a given category, it should be listed both places. Also added are special categories for games especially good to play with young [#Children children] and games on the [#Recommended recommended] list as nominated by the mailing list members.

A less detailed list can be seen at the /Summary? page.

This page is now automatically generated based on category tags placed in each game description page. To add a game to a taxonomy category simply add the category tag found at the bottom of each grouping anywhere in the game's description page. Please use only the above procedure for adding new games to the taxonomy. Click here for HowToCreateNewTaxonomyCategories.

A reasonably well-known non-piecepack example is shown for many categories, to help people find games of related mechanics or objectives. Several games could be classified in more than one place and a best attempt has been made to put all the games into all the proper categories where they belong. Like Parlett in his book, we have done the best we could as a guide.

You should be able to find all the game rules at http://www.piecepack.org.

This data is also in Excel format (not necessarily up-to-date):

Table of Contents

[[TableOfContents?]]

[[Anchor(Race)?]]

Race

A race game frequently features dice, a linear field, ousting opponents, and a positional objective.

[[Include(^Race[\S]*Category)]]

[ [#Top Top] ] [[Anchor(Space)?]]

Space

A space game generally features a field of areas, blocking or capturing opponents, and an objective involving position/pattern/territory.

[[Include(^Space[\S]*Category)]]

[ [#Top Top] ] [[Anchor(Chase)?]]

Chase

The main feature of Parlett's chase games category is substantial material asymmetry. Other features usually include a regularly-spaced field and capturing. Objectives can be positional like space games or overwhelming like displace games.

[[Include(^Chase[\S]*Category)]]

[ [#Top Top] ] [[Anchor(Displace)?]]

Displace

Displace games generally feature capturing, with the object being to overwhelm.

[[Include(^Displace[\S]*Category)]]

[ [#Top Top] ] [[Anchor(Theme)?]]

Theme

Parlett's original classifications were designed only for traditional abstract board games. We have extended the category to include non-board games where the theme is central and there is no clear abstract board game structure.

[[Include(^Theme[\S]*Category)]]

[ [#Top Top] ] [[Anchor(Non-Board)?]]

Non-Board

Anything with no board, implied board or concrete theme goes here.

[[Include(^Nonboard[\S]*Category)]]

[[Anchor(Solitaire)?]]

Solitaire Games

Games played by a single person.

[[Include(^Solitaire[\S]*Category)]]

[ [#Top Top] ] [[Anchor(Children)?]]

Games for Children

[[Include(GamesForChildrenCategory)?]]

[ [#Top Top] ] [[Anchor(Recommended)?]]

Recommended Games

For more details see the page: RecommendedGames.

[[Include(RecommendedGamesCategory)?]]

[ [#Top Top] ]