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TAKEOVERa game of strategy and tactics for the piecepack(v 0.2b, 29 May 2001)Copyright
(C) 2001 by James Kyle and Chris Young2 to 6 players - 30 minutes

SUMMARY
Players take turns merging corporations (tiles) to increase either short-term cash
gains (value-up coins) or
long-term stocks that pay out at the end of the game (suit-up coins). The suit of a
tile represents its industry; the
value of each tile, along with the number of other tiles in its stack, represents its
worth.
SETUP
Shuffle all the tiles and lay them out, face-up, in a 6 tile by 4 tile grid.
Place all stocks (coins) value-up on the table. Roll to see who will begin initial
stock selection. Take turns
choosing and collecting one stock each, reversing the pecking order each round.
Continue until all stocks have
been taken by players. Then, simultaneously,all players must conceal their stocks and
may flip as many of
them as desired suit-side up. Henceforth, all suit-up coins are considered stocks and
all value-up coins are
considered cash assets.
PLAY
Starting with the player who began initial stock selection, take turns; on your turn,
you may either merge
two corporations or pass. At any time during play, players may negotiate, deal, and
trade stocks and
cash assets.
GAME END
If no more mergers are possible, or if all players pass in succession, the game ends
and players cash out
their stocks. The player with the most money wins.
MERGING CORPORATIONS
Corporations that are adjacent (diagonal is not sufficient) and are within the same
industry may be merged
for free. Simply pick up one of the corporations (including any tiles stacked below it)
and stack it on top of the
other. The owner of the stock matching the corporation that is being subsumed must then
cash out the stock (if
it has not been already) by flipping the coin value-side up.
Corporations that are adjacent but are within different industries may be merged at a
cost of the value
(NOT total worth) shown on the corporation being subsumed. The player performing the
merger must pay this
cost by discarding cash assets with a total value equal to or greater than the cost. If
the player overpays, the
extra is lost. (Subsuming a penny stock (null value) corporation is free.) Beyond this
cost, the procedure for
the merger is the same as described above.
SPECIAL MERGING OPPORTUNITIES
Penny stocks (null coins) that are cashed in have no cash value but represent special
merging opportunities.
By discarding such a coin, a player may merge two corporations that are not adjacent to
each other on the
board, provided the two corporations are in the same row or column with only blank
table space between
them. The merger is performed in the same way as described above (in MERGING
CORPORATIONS)
including any cost associated with merging corporations that are from differing
industries.
(continued)

SCORING
At game end, players calculate their individual scores as follows:
1) Evaluate each stock (suit-up coin) by finding the corresponding corporation on the
board (the
tile that matches by suit and value). The corporation's worth is equal to the value
showing on
the top tile, in millions of dollars, plus one million dollars for each other tile in
its stack. For
example, a corporation consisting of the 2 of suns stacked on top of three other tiles
would
score a total of ($2m + $3m =) $5 million.
2) Evaluate each of your cash assets as each value-up coin's value in millions of
dollars.
3) Add the total worth of your stocks and the total worth of your cash assets to arrive
at your total
score for the game.