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2020-09-06

  • 17:53 UTC (diff) Comments on Desfases . . . . RonHaleEvans I've uploaded the new rules and reorganized the page somewhat, including moving the animation to the top and avoiding the wall of text effect. I . . .

2020-09-05

  • 22:40 UTC (diff) Comments on Desfases . . . . Ottia Thanks a lot, Ron! The animation looks fantastic (it is also too fast for me to notice the mistake, anyway I wouldn't have given a hoot if I had . . .
  • 18:44 UTC (diff) Comments on Desfases . . . . RonHaleEvans Ottia, I received the rules in email and will post them ASAP. I'm glad to see Desfases is getting the Trevor treatment! 😉
  • 00:41 UTC (diff) Comments on Desfases . . . . Ottia I have sent the corrected rules to Ron. I have also added you to the Acknowledgements "section" - many thanks again.

2020-09-04

  • 19:11 UTC (diff) Comments on Desfases . . . . TrevorLDavis Thanks for the answers! Glad you enjoyed the animation, sorry I made a mistake in it and didn't have the time to animate a full game.
  • 15:32 UTC (diff) Comments on Desfases . . . . Ottia Thanks a lot for doing the animation as well. It looks smashing - I really appreciate the effort.
  • 15:29 UTC (diff) Comments on Desfases . . . . Ottia Thanks for the questions, Trevor! The answers are as follows: 1. Exactly. The top die face's rank simply states the amount of turns left to score. . . .

2020-08-22

2020-08-19

  • 06:42 UTC (diff) Comments on Desfases . . . . TrevorLDavis Some rules questions I have: # Assuming the top die face isn't null the distance the pawn moves doesn't depend at all on the top die face's rank? . . .

2020-02-08

2020-02-04

2020-01-22

2018-10-23

  • 12:36 UTC (diff) Comments on Desfases . . . . Ottia Thanks for the corrections! I have incorporated them into the 0.6 (!) version of the rules; I have also scrapped the 3-player game. Last but not . . .

2018-10-17

  • 16:35 UTC (diff) Comments on Desfases . . . . RonHaleEvans That was my thought. It doesn't make any sense from a strategic game design standpoint to allow players to squat indefinitely in front of tiles they . . .
  • 05:35 UTC (diff) Comments on Desfases . . . . Ottia Players have to move at least one space - the only "zero move" is when the timer is fed the zero tile. It does make things a little bit more . . .

2018-10-16

2018-10-15

  • 03:08 UTC (diff) Comments on Desfases . . . . RonHaleEvans Daniel, you ask, "Why is it important to keep rotating scored tiles?" It's not. There are later versions of the rules that you haven't seen that . . .

2018-10-14

2018-08-17

  • 20:48 UTC (diff) Comments on Desfases . . . . RonHaleEvans Rules question from Facebook for version 0.1: Define "free tiles". Antonio: Free tiles: tiles that aren't currently occupied by a pawn. They . . .

2018-08-10

2018-07-26

2018-07-22

  • 07:24 UTC (diff) Comments on Desfases . . . . Ottia I forgot to mention an important aspect to consider when choosing what tiles to aim for: the tiles on the corners of the board only have two facings . . .
  • 01:40 UTC (diff) Comments on Desfases . . . . Ottia I've sent the corrected rules to Ron and he has already uploaded them (thanks a lot, Ron!).

2018-07-21

  • 23:36 UTC (new) Comments on Desfases . . . . Ottia Hiya Daniel! Thanks for the feedback - this was actually the very first written feedback I've received for Glob (!), 8 1/2 years after being . . .

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