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2018-10-19

2018-10-18

2018-10-17

  • 16:35 UTC (diff) Comments on Desfases . . . . RonHaleEvans That was my thought. It doesn't make any sense from a strategic game design standpoint to allow players to squat indefinitely in front of tiles they . . .
  • 05:35 UTC (diff) Comments on Desfases . . . . Ottia Players have to move at least one space - the only "zero move" is when the timer is fed the zero tile. It does make things a little bit more . . .

2018-10-16

2018-10-15

  • 03:08 UTC (diff) Comments on Desfases . . . . RonHaleEvans Daniel, you ask, "Why is it important to keep rotating scored tiles?" It's not. There are later versions of the rules that you haven't seen that . . .

2018-10-14

2018-10-12

2018-10-10

2018-10-09

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