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2018-07-14

2018-07-11

2018-07-10

2018-07-08

2018-07-04

2018-07-03

2018-07-02

2018-07-01

2018-06-30

2018-06-29

2018-06-28

2018-06-27

2018-06-26

2018-06-25

2018-06-24

2018-06-21

2018-06-18

2018-06-17

2018-06-16

2018-06-15

  • 16:01 UTC (diff) PiecepackMatchsticks . . . . Dan Burkey Added description of piecepack matchsticks. Included links to currently empty pages for a diagram image PiecepackMatchstickLengths , PDF of Introduction document PiecepackMatchsticksIntroduction , Excel template PiecepackMatchsticksTemplateExcel , and PDF template PiecepackMatchsticksTemplatePDF .
  • 15:59 UTC (new) PiecepackMatchsticks . . . . Dan Burkey Added description of piecepack matchsticks. Included links to currently empty pages for a diagram image PiecepackMatchstickLengths , PDF of Introduction document PiecepackMatchsticksIntroduction , Excel template PiecepackMatchsticksTemplateExcel , and PDF template PiecepackMatchsticksTemplatePDF .
  • 03:30 UTC (diff) Where No One Has Gamed Before Playtest Page . . . . Dan Burkey Create link to Piecepack Matchsticks page

2018-06-14

2018-06-13

2018-06-12

  • 18:43 UTC (diff) Comments on ConsensusFantasy . . . . RonHaleEvans That's a pretty good idea, Chaz, but I haven't watched a lot of heist films, so I'd probably bungle it even worse than Wodehouse. Doesn't matter. I'm . . .
  • 18:37 UTC (diff) Comments on ConsensusFantasy . . . . Chaz Instead of Wodehouse, use The Heist, or alternatively, Team of Specialists on a Mission. Examples in movies include Solo, The Fast and The Furious . . .
  • 18:31 UTC (diff) Comments on ConsensusFantasy . . . . Chaz Instead of Wodehouse, use The Heist, or alternatively, Team of Specialists on a Mission. Examples in movies include Solo, The Fast and The Furious . . .
  • 18:24 UTC (diff) Comments on ConsensusFantasy . . . . Chaz Instead of Wodehouse, use The Heist, or alternatively, Team of Specialists on a Mission. Examples in movies include Solo, The Fast and The Furious . . .
  • 18:19 UTC (diff) Comments on ConsensusFantasy . . . . Chaz Instead of Wodehouse, use The Heist, or alternatively, Team of Specialists on a Mission. Examples in movies include Solo, The Fast and The Furious . . .

2018-06-11

2018-06-01

  • 23:23 UTC (diff) MakingPiecepacks . . . . TrevorLDavis Add some real-life DIY piecepack examples and walkthroughs as inspiration as well as practical hints on how they were made.
  • 23:08 UTC (diff) MakingPiecepacks . . . . TrevorLDavis Add some real-life DIY piecepack examples and walkthroughs as inspiration as well as practical hints on how they were made.

2018-05-29

2018-05-25

2018-05-20

  • 23:21 UTC (diff) ConsensusFantasy . . . . RonHaleEvans
  • 20:24 UTC (diff) Comments on Japan . . . . JamesVipond If you want better illustrations for your ruleset, I can create them in Poser 10 or DAZ Studio. Besides my own 3D piecepack assets, I have a set of . . .
  • 20:01 UTC (diff) StyleSheet . . . . RonHaleEvans
  • 16:14 UTC (diff) Comments on Jessica Eccles . . . . DanielAjoy Hi Jessica two of your suits here don't show animals: http://www.gringer.org/~ja/piecepack/JE_piecepack_Animals_v1-0.pdf
  • 15:54 UTC (diff) Comments on Japan . . . . DanielAjoy Right. I must have been tired las t night. Thanks for all the suggestions. I incorporated several to the document.
  • 06:08 UTC (diff) Comments on Japan . . . . TrevorLDavis Both linked PnP sets look to me like complete double-6 sets with all 28 dominoes although I agree the second is a better layout with bigger and . . .
  • 05:32 UTC (diff) Comments on Japan . . . . DanielAjoy Ha ha, this set is incomplete: https://www.rosiesworld.co.nz/content/games/papercraft/Files/CustomDesign/Cuban_Dominoes.pdf Use this one . . .
  • 04:51 UTC (diff) Comments on Japan . . . . RonHaleEvans I don't want to flog this too hard, but the first thing that occurred to me was to snap a rubber band around one of the domino sets as the dominoes . . .
  • 04:44 UTC (diff) Comments on Japan . . . . RonHaleEvans Anyway, Japan designers, I'm persuaded there are at least one or two ways people without two colors of dominoes, or any dominoes at all, can play . . .
  • 03:59 UTC (diff) Comments on Japan . . . . RonHaleEvans I think we're stretching it a bit ergonomically with the dice. :)
  • 03:56 UTC (diff) Comments on Japan . . . . TrevorLDavis Although a little bit more awkward to setup, to hide (could use a DM screen), and verify that the other player didn't make a mistake (best if one . . .
  • 03:53 UTC (diff) Comments on Japan . . . . RonHaleEvans I like the Post-It flags idea too.
  • 03:47 UTC (diff) Comments on Japan . . . . TrevorLDavis Yeah, I agree Print & Play (or some other form of DIY) dominoes would work pretty well for playing this game and shouldn't be very expensive.
  • 03:39 UTC (diff) Comments on Japan . . . . TrevorLDavis "Post-it Flags" should be one fairly-non-damaging way to temporarily mark up a set or two of dominoes. The following has all the non-black piecepack . . .
  • 03:37 UTC (diff) Comments on Japan . . . . RonHaleEvans It might be feasible to print these out on different colors of paper: . . .
  • 03:32 UTC (diff) Comments on Japan . . . . RonHaleEvans Boardgame players are IMHO most likely to own a //single// double-six set of dominoes, if they own any at all. The colored dominoes are . . .
  • 03:17 UTC (diff) Comments on Japan . . . . TrevorLDavis {{{ I have two double-six domino sets, but they're identical. I bet I'm not alone. How about a simple way to distinguish two identical sets? }}} . . .
  • 03:14 UTC (diff) Comments on Japan . . . . TrevorLDavis {{{ I have two double-six domino sets, but they're identical. I bet I'm not alone. How about a simple way to distinguish two identical sets? }}} . . .
  • 03:10 UTC (diff) Comments on Japan . . . . TrevorLDavis {{{ I have two double-six domino sets, but they're identical. I bet I'm not alone. How about a simple way to distinguish two identical sets? }}} . . .
  • 00:34 UTC (new) Comments on Japan . . . . RonHaleEvans Looks good. Comments from the top: * Source of title? A bit obscure. * I have two double-six domino sets, but they're identical. I bet I'm not . . .

2018-05-19

2018-05-14

  • 21:08 UTC (diff) Comments on ConsensusFantasy . . . . RonHaleEvans Trevor, I think you're right. I'll work on it later. Even without the complications of dice rolling contests, etc., it's redundant to say that 'A' is . . .
  • 18:08 UTC (diff) Comments on ConsensusFantasy . . . . TrevorLDavis I know in the d20 system (i.e. DnD 3.0-3.5 and Pathfinder) a 1 was an automatic failure and a 20 was an automatic success but it was always a single . . .
  • 17:59 UTC (diff) Comments on ConsensusFantasy . . . . TrevorLDavis I had seen a similar mechanic in "Powered by the Apocalypse" games (i.e. success mixed with failure for certain dice roll combinations) as a way to . . .

2018-05-13

2018-05-12

  • 05:27 UTC (diff) Comments on ConsensusFantasy . . . . RonHaleEvans OK, I went ahead and made an example (on paper) for the special rolls, and then I went back to your question and realized you were asking about . . .

2018-05-11

  • 18:09 UTC (diff) Comments on ConsensusFantasy . . . . RonHaleEvans I thought I had some text in there like "If an argument will always fail or always succeed, don't roll for it" but I see I didn't transcribe that . . .
  • 05:32 UTC (diff) Comments on ConsensusFantasy . . . . TrevorLDavis Saw that in the original Matrix rules "Stupid" arguments automatically fail (even if one rolls a 6) - in your version are "Stupid" arguments just not . . .

2018-05-09

2018-05-07

2018-05-06

2018-04-30

2018-04-25

2018-04-23

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