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<title>Piecepack Wiki: RecentChanges</title>
<link>http://www.ludism.org/ppwiki/RecentChanges</link>
<pubDate>Sun, 05 May 2013 12:04:34 GMT</pubDate>
<lastBuildDate>Sun, 05 May 2013 12:04:34 GMT</lastBuildDate>
<generator>Oddmuse</generator>

<item>
<title>CardinalsGuards</title>
<link>http://www.ludism.org/ppwiki/CardinalsGuards</link>
<description>&lt;div class="diff"&gt;&lt;p&gt;&lt;b&gt;Last edit&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Deleted:&lt;/strong&gt;&lt;/p&gt;
&lt;div class="old"&gt;&lt;p&gt;&amp;lt; |BGG | http://www.boardgamegeek.com/boardgame/33145/cardinals-guards |&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;Added:&lt;/strong&gt;&lt;/p&gt;
&lt;div class="new"&gt;&lt;p&gt;&amp;gt; == Links ==&lt;br /&gt;&amp;gt; BGG page: http://www.boardgamegeek.com/boardgame/33145/cardinals-guards&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr /&gt;&lt;p&gt;&lt;h1&gt;Cardinal's Guards &lt;/h1&gt;&lt;/p&gt;&lt;table class="user"&gt;&lt;tr&gt;&lt;td&gt;Players &lt;/td&gt;&lt;td align="center"&gt;1 &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Length  &lt;/td&gt;&lt;td align="center"&gt;20 minutes &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Required Bits &lt;/td&gt;&lt;td align="center"&gt;single standard piecepack, cup or bag, paper and pencil &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Designer &lt;/td&gt;&lt;td align="center"&gt;Michael_Schoessow&lt;a class="edit" title="Click to edit this page" rel="nofollow" href="http://www.ludism.org/ppwiki?action=edit;id=Michael_Schoessow"&gt;?&lt;/a&gt; and Stephen_Schoessow&lt;a class="edit" title="Click to edit this page" rel="nofollow" href="http://www.ludism.org/ppwiki?action=edit;id=Stephen_Schoessow"&gt;?&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Version &lt;/td&gt;&lt;td align="center"&gt;1.1 &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Version Date&lt;/td&gt;&lt;td align="center"&gt;2003-12-07 &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;License &lt;/td&gt;&lt;td align="center"&gt;custom non-free license &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;&lt;h2&gt;Description &lt;/h2&gt;&lt;/p&gt;&lt;p&gt;Can you help the four Musketeers escape from the castle of the Cardinal's Guards. &lt;/p&gt;&lt;p&gt;&lt;h2&gt;Rules &lt;/h2&gt;&lt;/p&gt;&lt;p&gt;&lt;a class="url http" href="http://www.piecepack.org/rules/CardinalsGuards.pdf"&gt;http://www.piecepack.org/rules/CardinalsGuards.pdf&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;a class="local" href="http://www.ludism.org/ppwiki/CardinalsGuardsTextVersion"&gt;CardinalsGuardsTextVersion&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;h2&gt;License &lt;/h2&gt;&lt;/p&gt;&lt;p&gt;The rules text is under a custom non-free license. This license fails to make the work &lt;a class="url http outside" href="http://freedomdefined.org/"&gt;free culture&lt;/a&gt; because: &lt;/p&gt;&lt;ul&gt;&lt;li&gt;it fails to grant permission to redistribute for a fee or no fee &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;it fails to grant permission to distribute derived works &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;h2&gt;Reviews &amp;amp; Comments &lt;/h2&gt;&lt;/p&gt;&lt;p&gt;Runner up in the &lt;a class="local" href="http://www.ludism.org/ppwiki/SolitaryConfinement"&gt;SolitaryConfinement&lt;/a&gt; contest. &lt;/p&gt;&lt;p&gt;"Another game I tried was a runner-up in the competition: Cardinal's Guards. The designer had perhaps something do with my selection, as I have enjoyed Michael Schoessow's card game Pond. Cardinal's Guards was a rather interesting game. At first it seemed almost impossible, but in the end I managed to search every chamber and ended up with a score of 44/56. It was quite satisfying and if I'm in a need of solitary puzzling, Cardinal's Guards is a good choice." (./) (./)  -- &lt;a class="url http outside" href="http://www.melankolia.net/gameblog/archives/000999.html#000999"&gt;Mikko Saari at Gameblog&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;h2&gt;Rules Questions &lt;/h2&gt;&lt;/p&gt;&lt;p&gt;Are castle guards removed in the same ways as perimeter guards -- if they stop a musketeer, they are defeated or taken into the supply? The variant rules "Escape From The Cardinal's Guards" (&lt;a class="url http" href="http://www.boardgamegeek.com/thread/600940/escape-from-the-cardinals-guards"&gt;http://www.boardgamegeek.com/thread/600940/escape-from-the-cardinals-guards&lt;/a&gt;) says no, but the Print and Players review (&lt;a class="url http" href="http://www.boardgamegeek.com/thread/348519/cardinals-guards-a-print-and-players-review"&gt;http://www.boardgamegeek.com/thread/348519/cardinals-guards-a-print-and-players-review&lt;/a&gt;) says yes. &lt;/p&gt;&lt;p&gt;Does a musketeer on emerging from a tunnel continue in the direction he was moving when he enters it? (&lt;a class="url http" href="http://www.boardgamegeek.com/thread/926513/question-about-the-tunnels"&gt;http://www.boardgamegeek.com/thread/926513/question-about-the-tunnels&lt;/a&gt;) &lt;/p&gt;&lt;p&gt;&lt;h2&gt;Links &lt;/h2&gt;&lt;/p&gt;&lt;p&gt;BGG page: &lt;a class="url http" href="http://www.boardgamegeek.com/boardgame/33145/cardinals-guards"&gt;http://www.boardgamegeek.com/boardgame/33145/cardinals-guards&lt;/a&gt; &lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a class="local" href="http://www.ludism.org/ppwiki/CategoryGame"&gt;CategoryGame&lt;/a&gt; &lt;a class="local" href="http://www.ludism.org/ppwiki/SolitaireThemedGamesCategory"&gt;SolitaireThemedGamesCategory&lt;/a&gt; &lt;a class="local" href="http://www.ludism.org/ppwiki/ThemeWarCategory"&gt;ThemeWarCategory&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Thu, 02 May 2013 15:17:05 GMT</pubDate>
<comments>http://www.ludism.org/ppwiki/Comments_on_CardinalsGuards</comments>
<wiki:username>glasserc</wiki:username>
<wiki:status>updated</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>6</wiki:version>
<wiki:history>http://www.ludism.org/ppwiki?action=history;id=CardinalsGuards</wiki:history>
<wiki:diff>http://www.ludism.org/ppwiki?action=browse;diff=1;id=CardinalsGuards</wiki:diff>
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<item>
<title>Fuji-san</title>
<link>http://www.ludism.org/ppwiki/Fuji-san</link>
<description>&lt;div class="diff"&gt;&lt;p&gt;&lt;b&gt;Last edit&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Changed:&lt;/strong&gt;&lt;/p&gt;
&lt;div class="old"&gt;&lt;p&gt;&amp;lt; Check the &lt;strong class="changes"&gt;/&lt;/strong&gt;LengthOfSolutionOne or see the complete &lt;strong class="changes"&gt;/&lt;/strong&gt;SolutionOne&lt;strong class="changes"&gt;.&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;to&lt;/strong&gt;&lt;/p&gt;
&lt;div class="new"&gt;&lt;p&gt;&amp;gt; Check the &lt;strong class="changes"&gt;[[Fuji_2dsan_2fLengthOfSolutionOne|&lt;/strong&gt;LengthOfSolutionOne&lt;strong class="changes"&gt;]]&lt;/strong&gt; or see the complete &lt;strong class="changes"&gt;[[Fuji_2dsan_2fSolutionOne|&lt;/strong&gt;SolutionOne&lt;strong class="changes"&gt;]].&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;Changed:&lt;/strong&gt;&lt;/p&gt;
&lt;div class="old"&gt;&lt;p&gt;&amp;lt; Check the &lt;strong class="changes"&gt;/&lt;/strong&gt;LengthOfSolutionTwo or see the complete &lt;strong class="changes"&gt;/&lt;/strong&gt;SolutionTwo&lt;strong class="changes"&gt;.&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;to&lt;/strong&gt;&lt;/p&gt;
&lt;div class="new"&gt;&lt;p&gt;&amp;gt; Check the &lt;strong class="changes"&gt;[[Fuji_2dsan_2fLengthOfSolutionTwo|&lt;/strong&gt;LengthOfSolutionTwo&lt;strong class="changes"&gt;]]&lt;/strong&gt; or see the complete &lt;strong class="changes"&gt;[[Fuji_2dsan_2fSolutionTwo|&lt;/strong&gt;SolutionTwo&lt;strong class="changes"&gt;]].&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;Changed:&lt;/strong&gt;&lt;/p&gt;
&lt;div class="old"&gt;&lt;p&gt;&amp;lt; Check the &lt;strong class="changes"&gt;/&lt;/strong&gt;LengthOfSolutionThree or see the complete &lt;strong class="changes"&gt;/&lt;/strong&gt;SolutionThree&lt;strong class="changes"&gt;.&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;to&lt;/strong&gt;&lt;/p&gt;
&lt;div class="new"&gt;&lt;p&gt;&amp;gt; Check the &lt;strong class="changes"&gt;[[Fuji_2dsan_2fLengthOfSolutionThree|&lt;/strong&gt;LengthOfSolutionThree&lt;strong class="changes"&gt;]]&lt;/strong&gt; or see the complete &lt;strong class="changes"&gt;[[Fuji_2dsan_2fSolutionThree|&lt;/strong&gt;SolutionThree&lt;strong class="changes"&gt;]].&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;Changed:&lt;/strong&gt;&lt;/p&gt;
&lt;div class="old"&gt;&lt;p&gt;&amp;lt; Check the &lt;strong class="changes"&gt;/&lt;/strong&gt;LengthOfSolutionFour or see the complete &lt;strong class="changes"&gt;/&lt;/strong&gt;SolutionFour&lt;strong class="changes"&gt;.&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;to&lt;/strong&gt;&lt;/p&gt;
&lt;div class="new"&gt;&lt;p&gt;&amp;gt; Check the &lt;strong class="changes"&gt;[[Fuji_2dsan_2fLengthOfSolutionFour|&lt;/strong&gt;LengthOfSolutionFour&lt;strong class="changes"&gt;]]&lt;/strong&gt; or see the complete &lt;strong class="changes"&gt;[[Fuji_2dsan_2fSolutionFour|&lt;/strong&gt;SolutionFour&lt;strong class="changes"&gt;]].&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr /&gt;&lt;p&gt;&lt;h1&gt;Fujisan &lt;/h1&gt;&lt;/p&gt;&lt;table class="user"&gt;&lt;tr&gt;&lt;td&gt;Players &lt;/td&gt;&lt;td align="center"&gt;1 &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Length  &lt;/td&gt;&lt;td align="center"&gt;10 minutes &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Required Bits &lt;/td&gt;&lt;td align="center"&gt;single standard piecepack &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Designer &lt;/td&gt;&lt;td align="center"&gt;&lt;a class="local" href="http://www.ludism.org/ppwiki/James_Kyle"&gt;James Kyle&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Version &lt;/td&gt;&lt;td align="center"&gt;1.0.1 &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Version Date &lt;/td&gt;&lt;td align="center"&gt;2004-01-17 &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;License &lt;/td&gt;&lt;td align="right"&gt;Copyright 2004 &lt;a class="local" href="http://www.ludism.org/ppwiki/James_Kyle"&gt;James Kyle&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;&lt;h2&gt;Description &lt;/h2&gt;&lt;/p&gt;&lt;p&gt;Get all four monks to the top of Mt. Fuji and back. &lt;/p&gt;&lt;p&gt;&lt;h2&gt;Rules &lt;/h2&gt;&lt;/p&gt;&lt;p&gt;&lt;a class="url http" href="http://www.piecepack.org/rules/Fujisan.pdf"&gt;http://www.piecepack.org/rules/Fujisan.pdf&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;a class="local" href="http://www.ludism.org/ppwiki/Fuji-sanTextVersion"&gt;Fuji-sanTextVersion&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;h2&gt;Reviews &amp;amp; Comments &lt;/h2&gt;&lt;/p&gt;&lt;p&gt;Entry in the &lt;a class="local" href="http://www.ludism.org/ppwiki/SolitaryConfinement"&gt;SolitaryConfinement&lt;/a&gt; contest. &lt;/p&gt;&lt;p&gt;"I had seen a picture of Fuji-san (at &lt;a class="url http outside" href="http://www.rozmiarek.info/games/archive/000052.html"&gt;Rozmiarek Games Page&lt;/a&gt;) and I wanted to try it. It was delightful little abstract. I echo Susan's comment on the game being easy - I solved it two times out of three. Last game might've been unsolvable (well, that's my excuse). Still, it's a game I'll probably try again, as it's easy to set up and plays fast. While it's easy, it's still fun to solve." (./) -- &lt;a class="url http outside" href="http://www.melankolia.net/gameblog/archives/000999.html#000999"&gt;Mikko Saari at Gameblog&lt;/a&gt; &lt;/p&gt;&lt;p&gt;The rules don't say anything about the ace coins (or I just didn't notice it). Are they treated as 1? I tried treating them as null coins (when treating them as 1-coins the game seemed to be far too easy, but I might be wrong), which worked rather well (solved 4 of 5 games). -- KarlBartel&lt;a class="edit" title="Click to edit this page" rel="nofollow" href="http://www.ludism.org/ppwiki?action=edit;id=KarlBartel"&gt;?&lt;/a&gt; &lt;/p&gt;&lt;p&gt;Karl, when I judged Fuji-san as an entry in the solitaire contest I used the ace coins as value 1. Mik, there are certainly unsolvable attempts at Fuji-san - usually when it proves impossible to get the preists onto the mountain in the first place. If I can get my priests on the mountain I can usually solve the game, although I haven't played often enough (played around 5 games) to know if I am just lucky or if this is a game feature. -- &lt;a class="local" href="http://www.ludism.org/ppwiki/Phillip_Lerche"&gt;Phillip Lerche&lt;/a&gt; &lt;/p&gt;&lt;p&gt;The Country road variant doesn't work, when a null coin is on the top of the mountain. I'd suggest treating them as value 1 coins when moved to the bottom. I like this game, but it really &lt;em&gt;is&lt;/em&gt; too easy when aces are treated as value 1. I'll write down the results of all games I play in order to suggest a slightly modified version. I'm currently thinking about either a ace-as-null version with a slightly easier first move for one of the priests, or an ace-as-six version. Now I'll get back to playing, umm, I mean 'playtesting' (this sounds much more useful ;-) ). Anyway, it's my favorite piecepack solitaire so far. Not extremely challenging, but fun. (./) (./) -- KarlBartel&lt;a class="edit" title="Click to edit this page" rel="nofollow" href="http://www.ludism.org/ppwiki?action=edit;id=KarlBartel"&gt;?&lt;/a&gt; &lt;/p&gt;&lt;p&gt;A nice solitaire brain burner. It's usually either solvable or there's nowhere you can go from the beginning, but I consider that a feature instead of a bug. The earlier you know that a setup is doomed, the sooner you can start playing again. (./) (./) -- &lt;a class="local" href="http://www.ludism.org/ppwiki/ClarkRodeffer"&gt;ClarkRodeffer&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;h2&gt;Puzzles and Challenges &lt;/h2&gt;Here are four Fuji-san puzzles of increasing difficulty. Instead of shuffling the coins, lay them out as shown in one of the puzzles. Play according to the regular rules and try to get all four priests to the summit. To really show your expertise, count your moves and check that the length of your solution is as short as the solution posted here. &lt;/p&gt;&lt;p&gt;If you can't solve the puzzle or your solution isn't quite short enough, read the complete solution. There are many possible solutions to each puzzle, but none shorter than the ones posted here. When you've solved all four puzzles, check out the two challenges. &lt;/p&gt;&lt;p&gt;&lt;h3&gt;Puzzle One - Easy &lt;/h3&gt;&lt;/p&gt;&lt;pre class="real"&gt;554344221335
311400512200
&lt;/pre&gt;&lt;p&gt;Check the &lt;a class="local" href="http://www.ludism.org/ppwiki/Fuji_2dsan_2fLengthOfSolutionOne"&gt;LengthOfSolutionOne&lt;/a&gt; or see the complete &lt;a class="local" href="http://www.ludism.org/ppwiki/Fuji_2dsan_2fSolutionOne"&gt;SolutionOne&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;&lt;h3&gt;Puzzle Two - Medium &lt;/h3&gt;&lt;/p&gt;&lt;pre class="real"&gt;444520240311
125335325100
&lt;/pre&gt;&lt;p&gt;Check the &lt;a class="local" href="http://www.ludism.org/ppwiki/Fuji_2dsan_2fLengthOfSolutionTwo"&gt;LengthOfSolutionTwo&lt;/a&gt; or see the complete &lt;a class="local" href="http://www.ludism.org/ppwiki/Fuji_2dsan_2fSolutionTwo"&gt;SolutionTwo&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;&lt;h3&gt;Puzzle Three - Hard &lt;/h3&gt;&lt;/p&gt;&lt;pre class="real"&gt;523043220545
301111542403
&lt;/pre&gt;&lt;p&gt;Check the &lt;a class="local" href="http://www.ludism.org/ppwiki/Fuji_2dsan_2fLengthOfSolutionThree"&gt;LengthOfSolutionThree&lt;/a&gt; or see the complete &lt;a class="local" href="http://www.ludism.org/ppwiki/Fuji_2dsan_2fSolutionThree"&gt;SolutionThree&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;&lt;h3&gt;Puzzle Four - Expert &lt;/h3&gt;&lt;/p&gt;&lt;pre class="real"&gt;551102224335
244331001054
&lt;/pre&gt;&lt;p&gt;Check the &lt;a class="local" href="http://www.ludism.org/ppwiki/Fuji_2dsan_2fLengthOfSolutionFour"&gt;LengthOfSolutionFour&lt;/a&gt; or see the complete &lt;a class="local" href="http://www.ludism.org/ppwiki/Fuji_2dsan_2fSolutionFour"&gt;SolutionFour&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;If you think you have found a shorter solution, first check that you've followed all the rules. If you still think you have a shorter solution, send it to &lt;a class="local" href="http://www.ludism.org/ppwiki/DonKirkby"&gt;DonKirkby&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;&lt;h3&gt;Challenge One &lt;/h3&gt;Find a puzzle harder than any of these. Specifically, its shortest solution should be longer than any of the solutions posted here. Such a puzzle does exist. If you find one, send it to &lt;a class="local" href="http://www.ludism.org/ppwiki/DonKirkby"&gt;DonKirkby&lt;/a&gt; and he'll post the current record holder's name on the /ChallengeOne&lt;a class="edit" title="Click to edit this page" rel="nofollow" href="http://www.ludism.org/ppwiki?action=edit;id=ChallengeOne"&gt;?&lt;/a&gt; page. &lt;/p&gt;&lt;p&gt;&lt;h3&gt;Challenge Two &lt;/h3&gt;Find an upper limit for the length of optimal solutions. Each solvable puzzle has one or more solutions that use the fewest moves. These solutions are called "optimal solutions". In other words, imagine you were to analyse all possible layouts and find an optimal solution to each solvable layout. What can you prove about the length of the longest optimal solutions? The lowest upper limit along with a proof will be posted on the /ChallengeTwo&lt;a class="edit" title="Click to edit this page" rel="nofollow" href="http://www.ludism.org/ppwiki?action=edit;id=ChallengeTwo"&gt;?&lt;/a&gt; page. Send your proof to &lt;a class="local" href="http://www.ludism.org/ppwiki/DonKirkby"&gt;DonKirkby&lt;/a&gt; or just post it on the /ChallengeTwo&lt;a class="edit" title="Click to edit this page" rel="nofollow" href="http://www.ludism.org/ppwiki?action=edit;id=ChallengeTwo"&gt;?&lt;/a&gt; page. &lt;/p&gt;&lt;p&gt;&lt;h2&gt;Links &lt;/h2&gt;&lt;/p&gt;&lt;p&gt;BGG page: &lt;a class="url http" href="http://www.boardgamegeek.com/game/35893"&gt;http://www.boardgamegeek.com/game/35893&lt;/a&gt; &lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a class="local" href="http://www.ludism.org/ppwiki/CategoryGame"&gt;CategoryGame&lt;/a&gt; &lt;a class="local" href="http://www.ludism.org/ppwiki/SolitairePuzzlesCategory"&gt;SolitairePuzzlesCategory&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Wed, 17 Apr 2013 07:07:14 GMT</pubDate>
<comments>http://www.ludism.org/ppwiki/Comments_on_Fuji-san</comments>
<wiki:username>courtjus</wiki:username>
<wiki:status>updated</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>4</wiki:version>
<wiki:history>http://www.ludism.org/ppwiki?action=history;id=Fuji-san</wiki:history>
<wiki:diff>http://www.ludism.org/ppwiki?action=browse;diff=1;id=Fuji-san</wiki:diff>
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