BaseballTextVersion
This is an AutoGeneratedTextVersion of [[Baseball]] {{{ 1 BaseballA 2-player game for the piecepackRev . . . the three batting dice, ignoring any die that matches the tile valueof the batter, and totaling the . . .
10K - last updated 2010-03-23 17:54 UTC by EricWald
BerlinTextVersion
This is an AutoGeneratedTextVersion of [[Berlin]] {{{ Berlin A “History Repeats Itself” game for the . . . you do not flip the piece over. If this piece matches the number onyour die roll, you may remove . . . rolls.)If the color on the die (the ace symbol) matches the wall piece you land on, you may pickit . . . this rule. You don’t get to collect it if it matches yourdie roll (or color if playing variant 1). . . .
8K - last updated 2010-03-23 17:54 UTC by EricWald
BlackPawnTruckingTextVersion
This is an AutoGeneratedTextVersion of [[BlackPawnTrucking]] {{{ Black Pawn Trucking Author: Phillip . . . Raw materials are demanded at any city that matches the suit of the goods. The raw material is . . . Finished products are delivered to any city that matches the number of the goods then removed from the . . .
7K - last updated 2010-03-23 17:54 UTC by EricWald
BlackThursdayTextVersion
This is an AutoGeneratedTextVersion of [[BlackThursday]] {{{ Title: Black Thursday Version Number: 0.3.0? . . . to place oneof your stock certificates that matches the suit of the window of opportunity tile . . .
14K - last updated 2010-03-23 17:54 UTC by EricWald
ChoosySushiTextVersion
This is an AutoGeneratedTextVersion of [[ChoosySushi]] {{{ Choosy Sushi A Changing Landscapes game for . . . instead of any other moves roll your die, if it matches thenumber of your suited dish on your tray; . . .
5K - last updated 2010-03-23 17:56 UTC by EricWald
CityCouncil
= City Council = | Players | 3-4 | | Length | 90-120 minutes | | Equipment Required | one standard piecepack, . . . the transit director. Oh! And here your investor matches this tile's suit, so you also get points here... . . .
8K - last updated 2020-12-28 05:57 UTC by TrevorLDavis
ClarkRodeffer
= Clark D. Rodeffer = |E-mail|[[MailTo(clark AT SPAMFREE redheifergames DOT com)]]| |Web Site|[http://www.redheifergames.com . . . Rozmiarek] [http://www.rpgmatches.com RPG Matches] [http://www.rpg.net RPGnet] . . .
31K - last updated 2020-12-28 06:03 UTC by TrevorLDavis
CoinCollectors
= Coin Collectors = |Players | 1 | |Length | 10 minutes | |Equipment Required | 1 piecepack | |Designer . . . move one pawn onto a tile with a coin if the die matches the tile or if the die matches the suit of . . .
3K - last updated 2022-10-22 18:22 UTC by Ottia
CoinCollectorsTextVersion
This is an AutoGeneratedTextVersion of [[CoinCollectors]] {{{ Coin Collectors A Solitary Confinement . . . of the following are true: 1. The die face that matches the suit and number of the tile is showing. . . . crowns die has the three on top. 2. The die that matches the pawn is showing the number that matches . . .
4K - last updated 2010-03-23 17:56 UTC by EricWald
7 Comments on Tablut
### 7 Comments. ### Don't bury the lede! Consider moving the animation on this page (and other pages . . . 2021-01-28 06:41 UTC ---- The Tablut animation matches the PPN [https://trevorldavis.com/piecepackr/tablut.html . . .
4K - last updated 2021-01-28 07:21 UTC by RonHaleEvans
ConspiracyTextVersion
This is an AutoGeneratedTextVersion of [[Conspiracy]] {{{ C o n s p i r a c y Version 2.1.1 Version Date . . . that are number side up.) • Coins whose symbol matches the tile’s symbol are worth their printed value. . . . oppose each other.) • Coins whose symbol neither matches nor opposes the tile’s symbol are worth 1 regardless . . . -1. The Moon coin is worth 1 because it neither matches nor opposes Arms. That gives a total of only . . . one of them. You are not required to reveal both matches. d. You may mark a tile even if another player . . .
52K - last updated 2010-03-23 17:56 UTC by EricWald
CoyoteMoonTextVersion
This is an AutoGeneratedTextVersion of [[CoyoteMoon]] {{{ Coyote Moon Author: Robert Mundschau e-mail: . . . pawn and die on the moon suit tile whosevalue matches the value of their die. That tile is the player’s . . .
7K - last updated 2010-03-23 17:56 UTC by EricWald
CrocodileHopTextVersion
This is an AutoGeneratedTextVersion of [[CrocodileHop]] {{{ by Tim SchutzRev. 0.2, 11/031 player15 minutesGame . . . reveal their suitand then remove the coin that matches the tile that you made note of in the board . . . and then place the four pawns onto the coin the matches the die roll forthat pawn. Example: If you . . . moved a frog you then remove the lily padthat matches that tile from the game. In this case it would . . .
10K - last updated 2010-03-23 17:56 UTC by EricWald
DecayTextVersion
This is an AutoGeneratedTextVersion of [[Decay]] {{{ DecayA Changing Landscapes game for the piecepack . . . your hand. If you have a coinin your hand that matches the suit of the Tile you wish to enter, then . . . If you do not have a coin in your hand that matches the suit of the tile you wish toenter, or you . . .
14K - last updated 2010-03-23 17:57 UTC by EricWald
DeductionTextVersion
This is an AutoGeneratedTextVersion of [[Deduction]] {{{ DeductionA game for the piecepack by Mark Biggar . . . the asker a single tile from their hand that matches the question without showing that tile to any . . . with the number of tiles in their hand that matches the question. For example, if the drawn coin . . .
4K - last updated 2010-03-23 17:57 UTC by EricWald
DungeonCrawlTextVersion
This is an AutoGeneratedTextVersion of [[DungeonCrawl]] {{{ Dungeon Crawla game for the piecepack(v 0.2b, . . . the pawn of the player to your left (which matches the color of that player's die) at an "entrance". . . .
8K - last updated 2010-03-23 17:57 UTC by EricWald
Fuji-sanTextVersion
This is an AutoGeneratedTextVersion of [[Fuji-san]] = Fujisan = | VERSION | 1.0.1 | | DATE | 17 January . . . one of the dice and move the Priest whose suit matches that die the number of spaces shown on the . . . Priest may move onto a space if the coin's value matches the number of unoccupied spaces the Priest . . .
4K - last updated 2010-03-23 17:58 UTC by EricWald
GalaxyExpressTextVersion
This is an AutoGeneratedTextVersion of [[GalaxyExpress]] = Galaxy Express = A Solitary Confinement game . . . launch. If the number on the starting Planet matches the coin on the top of the Delivery Queue (stack . . . to, and stopping on the Planet whose number matches the number at the top of the Delivery Queue. . . . current speed is 0. If the number of the Planet matches the number showing at the top of the Delivery . . .
15K - last updated 2010-03-23 17:58 UTC by EricWald
Games
**Note:** This page is [[https://github.com/piecepackr/ppwicker | computer-generated from individual . . . Lerche"] | single standard piecepack, box of matches, ~50 tokens | | ["KingOfNewTokyo"] | Don Riddle . . . | ["Ken Leyhe"] | piecepack, IceHouse | | ["Matches"] | ["James Kyle"] | one standard piecepack . . . 2 different types of tokens (like pennies or matches), optional playmats and score sheet | | ["PieceChisi"] . . .
23K - last updated 2022-12-07 18:54 UTC by TrevorLDavis
GroupProjects
= The Group Projects Contest = You can read the relevant information for the sixth of the Piecepack Game . . . the transit director. Oh! And here your investor matches this tile's suit, so you also get points here... . . .
77K - last updated 2010-03-23 15:32 UTC by EricWald
IcebergTextVersion
This is an AutoGeneratedTextVersion of [[Iceberg]] {{{ Iceberg OBJECTIVE After a boat crash in the North . . . rolls the die and a tile, whose face-up value matches that of the roll, exists the play must remove . . .
3K - last updated 2010-03-23 17:59 UTC by EricWald
IceFloeTextVersion
This is an AutoGeneratedTextVersion of [[IceFloe]] {{{ IceFloeA Changing Landscapes game for the piecepack . . . and number two coins, the pawn and the die that matches their suit. Therest of the coins are separated . . .
15K - last updated 2010-03-23 17:59 UTC by EricWald
James Kyle
= James Kyle = Created the piecepack and released it into public domain in October 2000. == My piecepack . . . * ["Fuji-san"] * HangingGardens * LeyLines * ["Matches"] * ["MotoX"] * SanAndreas * SilverIsle * ["Soccer"] . . .
1K - last updated 2010-03-10 20:22 UTC by RonHaleEvans
King's CottageTextVersion
This is an AutoGeneratedTextVersion of [[King's_Cottage]] {{{ King's CottageA Changing Landscapes game . . . of the values of the furnishings. • If the suit matches the suit of the room you are in, add 1 point . . . moment that the number of furnishings in them matches their size.If the King is present:Before you . . .
18K - last updated 2010-03-24 19:12 UTC by EricWald
KingdomsoftheMiddleSea
= Kingdoms of the Middle Sea = |Players | 2-4 | |Length | 60-120 minutes | |Equipment Required | single . . . standard piecepack, box of matches, ~50 tokens | |Designer | ["Phillip Lerche"] . . .
1K - last updated 2022-02-16 05:32 UTC by TrevorLDavis
KingdomsoftheMiddleSeaTextVersion
This is an AutoGeneratedTextVersion of [[KingdomsoftheMiddleSea]] = Kingdoms of the Middle Sea = A game . . . * One box of kitchen matches or small wooden/plastic rods to represent goods, . . . Players place the coins and die of the suit that matches their Capital in front of them (and behind . . . ~ ~ ~ c c c . 0 . R }}} Pennies (or tokens) and matches (or small rods) are resources. Place the pennies . . . gold resources held by the bank. Place the matches next to the gold. The matches are used to represent . . .
35K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
MagistratvmTextVersion
This is an AutoGeneratedTextVersion of [[Magistratvm]] {{{ MAGISTRATVM A Group Projects game for the . . . takes the 20 influence tokens in the color that matches (or is closest to) the color of his or her . . .
26K - last updated 2010-03-23 18:01 UTC by EricWald
Manipulation
= Manipulation = | Players | 2-4 | | Length | 30-45 minutes | | Equipment Required | single standard . . . bluff and manipulate the central code until it matches your hidden code. == Rules == * https://ludism.org/piecepack/org/rules/Manipulation.pdf . . .
1K - last updated 2020-12-28 06:52 UTC by TrevorLDavis
Matches
= Matches = |Players | 2, 3, 4, or 6 | |Length | 15 minutes | |Equipment Required | one standard piecepack . . . Description == https://ludism.org/piecepack/bnb/7matches.jpg **Photo courtesy [http://www.brettboard.dk/ . . . first seven games available for the piecepack. Matches is an easy game that will exercise your memory . . . [[MatchesTextVersion]] == Reviews & . . .
2K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
Matches 2fTextVersion
#REDIRECT [[MatchesTextVersion]] . . .
1K - last updated 2010-03-22 21:37 UTC by EricWald
MatchesTextVersion
This is an AutoGeneratedTextVersion of [[Matches]] {{{ Matches a simple game of memory and chance (v1.01) . . . Kyle 2, 3, 4, or 6 players 15 minutes Summary: Matches is an easy game that will exercise your memory . . . changing its location on the table. If thecoin matches one of your tiles by both suit and value, mark . . . coin. Thatplayer is declared the winner. Flaming Matches Variant: If you are ready for a slightly more . . . taxing version of matches, try this variant (if all players agree to . . .
2K - last updated 2010-03-23 18:01 UTC by EricWald
MazeMakers
= Maze Makers = | Players | 2-4 | | Length | 15-30 minutes | | Equipment Required | single standard piecepack . . . revealed only to the player that lands there, matches the player's suit). First player to find 3 . . .
5K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
New CityTextVersion
This is an AutoGeneratedTextVersion of [[New_City]] = New City = (Foundation of the Next Big Mecca on . . . at 3 gold. Mary (next highest on the ladder) matches Phil's bid of 3, while Sue decides to raise . . . the auction. Mary decides to drop out, and Sue matches the 5 Gold bid. This is too expensive for Phil, . . . with similar features. If a newly placed tile matches a feature (value or suit) of one of its neighbours, . . . gain an immediate bonus of one gold. If it matches any feature of two neighbours, gain three gold. . . .
19K - last updated 2010-03-23 18:02 UTC by EricWald
NotRecommendedGames
This is where people can list games that they have not enjoyed for one reason or another. Of course, . . . pick a coin blindly from the bag; if the coin matches your chosen color, you win! ["Phillip Lerche"] . . .
2K - last updated 2009-06-01 03:01 UTC by 192.168.1.1
OneManThragTextVersion
This is an AutoGeneratedTextVersion of OneManThrag = One Man: Thrag! = Rev 1.0 [[BR]](c) 2002 Eight Foot . . . his strength by flipping over a coin that matches the foe's color, though sometimes this is not . . . is over, draw a black tile. If its value exactly matches one of the coins in the black Healing Pool, . . .
10K - last updated 2010-03-23 15:34 UTC by EricWald
OriginalSevenGames
= The original seven piecepack games = These were the first seven games released for the piecepack. They . . . PaulShope * HangingGardens by ["James Kyle"] * ["Matches"] by ["James Kyle"] * ["MotoX"] by ["James . . .
1K - last updated 2009-06-01 03:01 UTC by 192.168.1.1
PackSolitaireTextVersion
This is an AutoGeneratedTextVersion of [[PackSolitaire]] {{{ Pack Solitaire A game for 2 piecepacks by . . . adjacent tile to make sure each coin matches according to the threeconditions. After confirming . . . foreach coin pair or empty square pair that matches according to Condition #1. Proceed to thenext . . .
7K - last updated 2010-03-23 18:02 UTC by EricWald
PawnsCrossingTextVersion
This is an AutoGeneratedTextVersion of [[PawnsCrossing]] {{{ Title: Pawns Crossing Version Number: 1.0 . . . tiles (the number and color of the token matches the number and color of the tile). For example, . . .
12K - last updated 2010-03-24 19:09 UTC by EricWald
PharaohsHeir
= Pharaoh's Heir = |Players | 3-4 (includes rules for 2-player variant) | |Length | 45-90 mins | |Equipment . . . 2 different types of tokens (like pennies or matches), optional playmats and score sheet | |Designer . . . Subways for other examples of my 'pennies and matches' resource games.) The aim of the game was to . . .
15K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
PharaohsHeirTextVersion
This is an AutoGeneratedTextVersion of [[PharaohsHeir]] {{{ Pharaoh's Heir Version 1.2 Version Date 20-Aug-2003 . . . and acolytes; a second type of token such as matches to represent grain and canals; printouts of . . . If the pool ever runs out simply add more. Matches (or any second token) are used to represent . . .
34K - last updated 2010-03-23 18:02 UTC by EricWald
Phillip Lerche
= About my interest in the piecepack = I am a would-be game designer, and was drawn to the piecepack . . . KingdomsoftheMiddleSea - a 'pennies and matches' resource game ["Magistratvm"] (co-authored . . . now!! PharaohsHeir - a 'pennies and matches' resource game, print out playmats and score . . . in progress PiecepackSubways - a 'pennies and matches' resource game CityOfGuilds - print out the . . .
3K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
PiecepackExpansions
= Piecepack Expansions = A piecepack can be expanded in many ways. Different designers have * changed . . . in 2 shades each (= 12 suits), 1 PnP piecepack matches those suits * **Dominoes** ($⚄): standard dominoes . . .
5K - last updated 2020-02-18 01:28 UTC by TrevorLDavis
Pirates of Van Zandt TextVersion
[[Pirates_of_Van_Zandt|The Pirates of Van Zandt]]\\ A piecepack game by Andy Van Zandt\\ Copyright 2008 . . . the dice for that treasure spot. If the number matches ANY of the values of the crew/captain that . . . match any of the values, the player whose suit matches that treasure-spot-dice may place it anywhere . . .
9K - last updated 2010-03-30 22:33 UTC by EricWald
PowerLinesTextVersion
This is an AutoGeneratedTextVersion of [[PowerLines]] = Power Lines = (v1.10) for piecepack [[BR]]Copyright . . . given suit or value. If the greatest number of matches is by suit, then score points for the suits . . . by suit. If, instead, the greatest number of matches is by value, then score points for the values . . .
3K - last updated 2010-03-23 18:03 UTC by EricWald
RandomGame
* ["Activator"] * AlienCity * ["Baseball"] * ["Berlin"] * BingoBattle * BlackPawnTrucking * BlackThursday . . . * ["Manipulation"] * MartianTreasureHunt * ["Matches"] * ["Mathrix"] * ["Matrix"] * ["MotoX"] * . . .
2K - last updated 2009-06-01 03:02 UTC by 192.168.1.1
RelicensedGames
= Re-licensed Games Sometimes game designers dual/re-license their games. And sometimes they cannot or . . . *Fuji-San*, *Hanging Gardens*, *Ley Lines*, *Matches*, *MotoX*, *San Andreas*, *Silver Isle*, *Soccer*, . . .
15K - last updated 2023-08-04 13:57 UTC by TrevorLDavis
ScavengerHuntTextVersion
This is an AutoGeneratedTextVersion of [[ScavengerHunt]] {{{ Scavenger Hunt A Changing Landscapes game . . . showing it to any other player. If the suit matches the player's color, the player collects the . . .
5K - last updated 2010-03-23 18:04 UTC by EricWald
SilverIsleTextVersion
== SILVER ISLE for the piecepack (v0.1b)\\Copyright 2001 by James Kyle\\4 players - 90 minutes === COMPONENTS . . . the tile, face-down, to the isle's coast that matches the color of the new tile by placing it in . . . placement. If there is more than one row that matches, choose the one closest to the starting tile . . . on the enemy crew. If the value of your crew matches the enemy crew's value, remove both crews and . . .
14K - last updated 2011-05-20 22:54 UTC by EricWald
SorcerersChamberTextVersion
This is an AutoGeneratedTextVersion of [[SorcerersChamber]] {{{ The Sorcerer's Chamber by Tim Schutz . . . board and then place your pawn (the pawn that matches your suit) on top of the orb. If a player uses . . . the player to your right either and orb that matches your suit or an orb that matches his suit. . . . Energy Orb Bonus When you pickup an orb that matches the suit of your sorcerer you get an extra . . . it has been hit with zap. If you use an orb that matches your suit twice it is not returned until after . . .
21K - last updated 2010-03-24 19:05 UTC by EricWald
SynergiesOfPiecepackComponents
== Stones, Sticks and Sand At the most basic level of game design stones, sticks and sand can be used . . . tile to identify a coin on the table. As in ["Matches"]. * Place a coin on one of the small squares . . . can perch. * If a pawn is placed on a tile that matches its color the value of the tile is affected. . . .
8K - last updated 2023-04-21 02:02 UTC by JamesVipond
TakeoverTextVersion
This is an AutoGeneratedTextVersion of [[Takeover]] {{{ TAKEOVER a game of strategy and tactics for the . . . corporation on the board (the tile that matches by suit and value). The corporation's worth . . .
4K - last updated 2015-11-14 04:52 UTC by DanielAjoy
Tariffs
= Tariffs = |Players | 2-4 | |Length | ## mins | |Equipment Required | a single piecepack set, double . . . quickly). Another possibility is to use wooden matches for links; the match head mean a tariff of . . .
5K - last updated 2022-02-16 05:38 UTC by TrevorLDavis
TariffsTextVersion
This is an AutoGeneratedTextVersion of [[Tariffs]] {{{ Tariffs an abstract rail game for the piecepack . . . match your coins and ends in the Ace tile that matches your contract, then you have the option of . . .
5K - last updated 2010-03-23 18:06 UTC by EricWald
The Infinite Board Game
== Rulebook Contents == === Classic Games === [[Checkers]], PieceChisi, PiecepackKlondike, [[Tula]], . . . PiecepackSeabattle, [[Takeover]], [[Matches]], [[MotoX]], [[Iceberg]], [[A Knight's Tale]], . . .
1K - last updated 2021-09-19 05:35 UTC by RonHaleEvans
The Magic Bag
= The Magic Bag = |Players | 1 | |Length | 15 minutes | |Equipment Required | single standard piecepack, . . . considering the probability of making exact matches is considerably lower than the probability . . .
3K - last updated 2022-10-03 20:14 UTC by Ottia
The Magic BagTextVersion
This is an AutoGeneratedTextVersion of [[The_Magic_Bag]] = The Magic Bag = A Solitary Confinement game . . . Crown-Null, Sun-2, Arms-5 and Moon-4. Your roll matches the sixth row of the board -- the Moon-4 die . . .
7K - last updated 2010-03-23 18:07 UTC by EricWald
TowerOfBabelTextVersion
This is an AutoGeneratedTextVersion of [[TowerOfBabel]] {{{ Tower of Babel A solitaire game adapted for . . . only if the tile on top of the stack to be moved matches tile on top of the stack to be covered. Tiles . . . the same suit or the same value. If the tile matches both stacks to the left, you may move it on . . .
3K - last updated 2010-03-23 18:07 UTC by EricWald
Triactor
= Triactor: A Day at the Piecepack Downs = | Players | 3-6 | | Length | 30-45 minutes per race | | Equipment . . . a horse enters a space containing the coin that matches its suit, the horse stops in that space, reveals . . .
8K - last updated 2020-12-28 08:39 UTC by TrevorLDavis
TriactorTextVersion
This is an AutoGeneratedTextVersion of [[Triactor]] {{{ Triactor: A Day at the Piecepack Downs A game . . . a horse enters a space containing the coin that matches its suit, the horse stops in that space, reveals . . . decision. (15 30 secs) · Move the horse that matches the chosen die. · · · A die with the value . . .
14K - last updated 2010-03-24 19:04 UTC by EricWald
TulaTextVersion
This is an AutoGeneratedTextVersion of [[Tula]] = Tula = |Version | 1.0.1 | |Date | 29 August 2003 | . . . from the temple if it has been revealed and it matches the top tile on the stack by either suit or . . .
3K - last updated 2010-03-23 18:07 UTC by EricWald
VassalModule
== Preface == **A new version of the piecepack module and a TON of new extensions has been released! . . . instructions. This will add {{{Checkers}}}, {{{Matches}}}, and {{{Reversible}}} to the {{{Pieces -> . . .
16K - last updated 2013-06-25 02:11 UTC by nupanick
61 pages found.