Honeybears

Last edit

Changed:

< * Bears = 4 pawns in red, yellow, blue, and green.
< * Joker color = purple.
< * Walk cards = any 6 number cards in a color.
< * Run cards = any 5 face cards in a color.
< * Track cards = black.
< ** 0, 1, 2, and 3 cards = those cards in black.
< ** -1 cards = six black face cards plus any remaining black card for the start space.

to

> * Bears = 4 pawns or chips in red, yellow, green, and blue.
> * Jokers are purple.
> * 55 cards:
> **
Walk cards = 1-6 in each of red, yellow, dark blue, dark green, and dark purple.
> ** Run cards = 5 face cards in each of dice suits 1-5 (red/pink, orange/yellow, dark/light blue, dark/light green, and dark/light purple).
> * Track cards = dice suit 6 (black/gray).
> ** Two 0, 1, and 2 cards, and one 3 card.
> ** -1 cards = six face cards, plus any remaining black card for the start space.


Honeybears

BGG: http://www.boardgamegeek.com/boardgame/359/honeybears

Elegant Reiner Knizia race game, with cards.

Components

RainbowDeck card mapping

Combine the dark and light suits to make 6 suits of 26 cards.

I have been dying to play this long out-of-print game for years, and thanks to the mighty prototyping powers of the RainbowDeck, I plan to soon. I will adjust the scheme above if playability demands it.

--RonHaleEvans