Zombies 21 21 21

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Summary: (SeattleCosmicGameNight[0-9]+) -> \[\[$1\]\]

Changed:

< --["Ron Hale-Evans"] (edited, from SeattleCosmicGameNight20030201)

to

> --["Ron Hale-Evans"] (edited, from [[SeattleCosmicGameNight20030201]])

Changed:

< --["Steve Dupree"] (from SeattleCosmicGameNight20030201)

to

> --["Steve Dupree"] (from [[SeattleCosmicGameNight20030201]])


Zombies!!!

http://www.ludism.org/scpix/20030201/01_zombies_board.jpg http://www.ludism.org/scpix/20030201/zombies_glow.jpg

1. Modular Zombies board.
2. There is some evidence of glowing zombies, but research is ongoing and inconclusive.

Zombies!!! is a sort of Night of the Living Dead scenario in which players slog through a sea of undead, the winner being the first human to either reach the heliport on the edge of town and escape, or kill 25 of the undead beasties.

--Ron_Hale-Evans? (edited, from SeattleCosmicGameNight20030201)

A player never truly dies (apparently); the zombies just carry them back to the town square, steal all their possessions, nurse them back to health and leave them with 3 bullets.

I am not going to [promote] Zombies!!! too strenuously. It's certainly not the most strategic game ever. But if you shorten the game by removing some tiles, and try not to take it too seriously, it's a fun, light game -- especially great played with the lights low. But you have to be in the mood for it.

--Steve_Dupree? (from SeattleCosmicGameNight20030201)

BoardgameGeek page for Zombies!!!


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