Showing revision 1

AlienCity20030111

  1. pragma section-numbers off

Alien City game, 2003-01-11

Played at SeattleCosmicGameNight?20030111.

Initial tile placement

r3k1k3g1k1b2b1b2r2k2r4g2r2b1g2b4k4r3g3g1

r = red; g = green; b = blue; k = black

The number after the letter represents the quadrant of the mark on the tile; the number on the tile itself is meaningless in the basic game. Compare this photo of the board:

http://www.ludism.org/scpix/20030111/02_aliencity_start.jpg

Or this snapshot of a virtual version of the same board:

http://www.ludism.org/scpix/misc/acjvrbd.jpg

Moves

<#ff99cc>Purple:John_Braley?<#FFFFE0>Yellow:Ron_Hale-Evans?
<)>1<#ff99cc>gd i4 <#FFFFE0>bd h4 <)>2<#ff99cc>kd e7 <#FFFFE0>kd d2 <)>3<#ff99cc>rd h5 <#FFFFE0>gd d3 <)>4<#ff99cc>rd e4 <#FFFFE0>bd g3 <)>5<#ff99cc>kd d7 <#FFFFE0>bd f5 <)>6<#ff99cc>gd c4 <#FFFFE0>kd d1 <)>7<#ff99cc>kd c7 <#FFFFE0>gd h2 <)>8<#ff99cc>bd c5 <#FFFFE0>gd g2 <)>9<#ff99cc>rd b4 <#FFFFE0>rd e3 10<#ff99cc>bd e6 <#FFFFE0>rd g5 11<#ff99cc>gd c3 <#FFFFE0>rt g6g612<#ff99cc>bd b5 <#FFFFE0>gt g7 13<#ff99cc>rt i7 <#FFFFE0>gt h6 14<#ff99cc>bt e5e5<#FFFFE0>bt b2b215<#ff99cc>gt c2c2<#FFFFE0>bt i6i616<#ff99cc>bt h3 <#FFFFE0>rd a7 17<#ff99cc>rt e1i7<#FFFFE0>rt a8 18<#ff99cc>gt j1 <#FFFFE0>kd j2 19<#ff99cc>.. .. <#FFFFE0>.. ..
<)>Purple Cap gt c2: 2 x 16 =<)>32<)>Purple Cap bt e5: 4 x 9 =<)>36<)>Purple Cap rt i7: 3 x 6 =<)>18<)>Purple Bonus = <)>16<)>Purple Total =<#ff99cc>102
<)>Yellow Cap bt b2: 4 x 9 =<)>36<)>Yellow Cap rt g6: 4 x 6 =<)>24<)>Yellow Cap bt i6: 3 x 5 =<)>15<)>Yellow Bonus = <)>0<)>Yellow Total =<#FFFFE0>75

Virtual world image of the final position:

http://www.ludism.org/scpix/misc/acjvrfin.jpg

http://www.ludism.org/scpix/20030111/04_aliencity_end.jpg

Final game position (clear pieces represent Purple; black pieces represent Yellow)