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2020-02-03

  • 07:59 UTC (diff) Comments on Kilodeck . . . . RonHaleEvans I do see how Unicode could be useful for compactly representing graphics for full-sized cards. I was imagining its use for playing Kilodeck games in . . .
  • 07:02 UTC (diff) Comments on Kilodeck . . . . RonHaleEvans Sorry, I just saw your post about an hour ago, and it's approaching bedtime on a Sunday night. I'll have to be brief. """ Unicode itself doesn't . . .

2020-02-02

  • 22:40 UTC (diff) Comments on Kilodeck . . . . TrevorLDavis {{{> But can you really represent background colors in (some version or other) of Unicode?}}} Unicode itself doesn't usually allow one to . . .
  • 00:26 UTC (diff) Comments on Kilodeck . . . . RonHaleEvans To clarify, I'm not demanding that you bend your time, effort, and talents toward doing Kilodeck stuff with piecepackr, but I would certainly be . . .

2020-02-01

  • 23:29 UTC (diff) Comments on Kilodeck . . . . RonHaleEvans What an awesome comment. Thanks again for writing, Trevor. For your information, the Kilodeck is now part of my work in progress [[Parallel . . .

2020-01-23

  • 19:31 UTC (new) Comments on Kilodeck . . . . TrevorLDavis Just for fun I've brainstormed some alternate 2^10 deck schemes (not sure if I should properly call them a "Kilodeck" but they do have a 2^10 . . .

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