"The depth of decisions [...] should be such that the appropriate decision is not immediately/completely evaluable[sic], but that a good and usually reliable indication can be had. [...] Increasing the depth can be done in many ways. For example: giving each token more attributes (e.g. not just combat strength but also supply status), increasing the interaction range of tokens (thereby increasing the number of tokens of the opponent and self that need to be closely considered), lengthening the game. To decrease the depth, the situation could be made very fluid, so that no prediction is possible beyond a few turns, or actions could be largely restricted to immediate consequences"


The large games space of Chess is brought up both in this article, and in a thread on BGDF.

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