Make The Player A Hero

This is another Midway/Atari via Mark Nau rule, that applies to action-adventure video/computer games.

We identify with our avatars in the video game world. When they leap a tall building in a single bound, we say, "Look what I can do." Whether it's a skate boarding game where you can bust tricks that no human could really do, or a super hero game where you get cool moves, or a fighting game where you can take immense amounts of damage and juggle opponents in the air with your .44 Magnums, that's the kind of thing people respond to.

Harry_Gottlieb? agrees in {"Game Design: SotS?"]: "[T]he star of the show isn't on the screen, but sitting in front of it."