Search:
This refers to how you design the game. The midgame is the largest part of the player experience. Develop your core rules for the midgame before worrying about the start and endgame, and you will save yourself a lot of time fixing them. From ["Better By Design"], October 2002. ---- CategoryGoodIdea | CategoryNeedsWork
Summary:
This change is a minor edit.
This wiki is licensed under a Creative Commons Attribution-Share Alike 3.0 License.
To save this page you must answer this question:
What is the brightest thing in the sky?
Username:
Replace this text with a file