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Wolfgang Kramer lists these game design principles: * ["Originality"] * ["Replayability"] * ["Surprise"] * OpportunityToWin: equal opportunity for all players at start, some opportunity for all players at end. * No ["Kingmaker"] * NoEarlyElimination * No long waiting time (TimeBetweenTurns) * ControlOfGame * UnifiedImpression * QualityOfComponents * Strong focus on LuckVersusStrategy * TensionCurve''''''s * Simple Is Good (SimpleAsPossible) -- complexity must offer player influence Read the full article: http://www.thegamesjournal.com/articles/WhatMakesaGame.shtml ---- CategoryPerson | CategoryGoodIdea | CategoryNeedsWork
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