CalculatedRisk
Excluding the last move of the game, if the effect of an action on the end of the game is known with . . . moves, is what makes the game interesting. * CollectibleCardGame''''''s involve a risk in what cards . . .
3K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
DeadCardProblem
A way of thinking about things like MeaningfulChoices. It really covers all game decisions, but the principle . . . more likely to make exceptions to this rule than CollectibleCardGame''''''s. Putting in a discard rule . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Evolution
If a the rules and tokens of a game are static, players may, over time, become bored with it. This idea . . . Some games are founded on evolution, such as CollectibleCardGame''''''s and many MiniatureGame''''''s. . . .
3K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
PrivilegedMove
Give a player a special action that he and/or other players don't have most of the time. CollectibleCardGame''''''s . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
4 pages found.