LevelDesignPatterns
= Level Design Patterns = These patterns could apply to levels, missions, scenarios, encounters, stages; . . . games that, taken together, make the macro game. MicroMacroSimilarityLevelPattern LinearLevelPattern . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
MicroMacroSimilarityLevelPattern
= Micro Macro Similarity Level Pattern = Frequently, the way rooms or platforms are laid out in a level . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
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