ParallelMechanics
["James Kyle"] had an insight for us at ["Protospiel"] 2003. ''Game mechanics are easier to understand . . . and to combat enemies. On the other hand, StarCraft innovatively differenciates itself from previous . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
PunishmentAntipattern
= Punishment Antipattern = Problem: Player is able to finish the game too quickly, or they are not discovering . . . mode, and have a 'better' game. I quit playing Starcraft's single player campaign after several missions . . .
6K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
RockPaperScissors
= RockPaperScissors or Non-Transitivity = Problem: We want diceless conflict resolution, or we want to . . . a clue what they're doing if they're not copying Starcraft). It's technically a perfectly "balanced" . . . possibilities (http://www.lostworlds.com) * StarCraft * Soul Calibur * Texas Hold 'Em [Mark Nau . . .
3K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
3 pages found.