ComputerRPG
A Computer-based Role Playing Game. See RolePlayingGame for general information. A computer RPG is one . . . the players enjoyment and the challenge, using surprise or the intensity of combat to shape the mood . . .
7K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Corsairs
Corsairs was brought up with respect to MeaningfulChoices, and this was written in response. This isn't . . . many games that use it, we presume. It creates ["Surprise"] and CalculatedRisk. The interesting thing . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
EmergentStrategies
= Emergent Strategies = http://www.gamasutra.com/features/20010627/rouse_02.htm (free registration required) . . . discover all the...emergencies...in a game, I'm surprised developers aren't struggling to keep the . . .
3K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Fun
'''Fun''' is enjoyment. It's the more lighthearted aspect of the pleasure derived from a good game, the . . . opportunities to be silly or creative, ["Surprise"]. Many of these elements, when introduced . . . challenging. For example, the easiest way to add surprise to a game is to add a major random element. . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
OrderMaintainingEnergy
\x91'Every point of order imposed on a system requires the continuous expenditure of energy to maintain . . . hand, if carefully cultivated this can create surprise. Nobody can keep the thousands of ["Magic: . . .
5K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Surprise
An event or condition that is contrary to expectations and/or predictions. Even enjoyable things can . . . once in a while. "behind every door a surprise." - ["Shigeru Miyamoto"] ---- CategoryGoodIdea . . .
1K - last updated 2009-08-26 18:43 UTC by tuo.ict.usc.edu
Wolfgang 20Kramer
Wolfgang Kramer lists these game design principles: * ["Originality"] * ["Replayability"] * ["Surprise"] . . .
1K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
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